That’s cool, there are games like that, but it’s pretty much the opposite of D&D.
Mmmm. I wouldn't agree with that. It's far away from current D&D, with the whole "chargen minigame."
But it's not far, at all, from OD&D and early AD&D / B/X.
That’s cool, there are games like that, but it’s pretty much the opposite of D&D.
That's exactly the kind of play I'm going for. Much more like a Talisman or a HeroQuest, just more freeform.What I think would be a lot of fun would be a game where everyone played completely non-medical classes. During game play they might come across a grimoire that one understood and learned, granted the knowledge to cast Magic Missile 3xday. Another might find the holy relic of Lathander that while attuned, gives the ability to cast Light 3xday and Cure Wounds 1xday.
By limiting magic that way, you could even give some spells that are above where party level would otherwise have access. Since the PC isn't dropping spells as often, being able to cast a 4th level spell 1xweek at 5th level isn't game breaking. It could be very fun.
I’ve played all those games. We enjoyed the classes and what they had to offer and not once did we dream of a different game with only two classes.Mmmm. I wouldn't agree with that. It's far away from current D&D, with the whole "chargen minigame."
But it's not far, at all, from OD&D and early AD&D / B/X.
Personally, I don't know if I would want to do it strictly "classless"; I like the idea of having several classes, each with maybe one unique mechanic and some variation in starting gear and attributes. Like a super background. The important thing is that they have no built in "casting" progression and indeed, no actual progression features other than HP and proficiency bonus. Everything must be earned through events in play, not XP gain.I’ve played all those games. We enjoyed the classes and what they had to offer and not once did we dream of a different game with only two classes.
I’ve played all those games. We enjoyed the classes and what they had to offer and not once did we dream of a different game with only two classes.
I can only hope.I suspect that Dark Sun might have a full psionic class while Tasha dips her toes in to test general reaction.
Just to temper expectations, I suspect that it will be a "spellcaster" with some unique class features and more psionics spells and spell lists rather than a new system like the mystic was.I can only hope.
Not everything requires an "interface".Sure, but it is how it works by RAW. How do you do magic if there's no interface between the PCs and wherever magic comes from?
You arent entirely accurate. Krynn had the three moons that represented the gods of magic, and those controlled how magic worked in that setting, so at least one other setting has a "weave." Dark Sun also has a different interface, resulting in Defiling magic for that setting. I don't think it has a name, but it too has some form of "weave."Not everything requires an "interface".
This whole thing is bizarre. Prior to this sidebar in the 5e PHB, no setting other than the Forgotten Realms had a "Weave" or an analogous concept. What this sidebar does is retcon an FRism into other established settings. It's unnecessary nonsense that will only annoy existing fans of other settings.
It's also an interesting thing to think about within the context of the FR itself—outside of Faerun, the goddess Mystra isn't worshiped, acknowledged, or even known about and magic works differently (see wu jen in Kara-Tur and Sha'ir in Zakhara). So, does this weave affect them, and when Mystra gets kacked as she is prone to do, does that affect their magic as well? Did the Time of Troubles, the Spellplague, and whatever else affect the magic of these cultures where Mystra is unknown and not worshiped? If it does, then why is she unknown, not acknowledged, and/or not worshiped—if her influence on magic is so ubiquitous then why isn't the knowledge and worship of her equally ubiquitous? Is this even addressed with the FR sourcebooks?