Azzy
ᚳᚣᚾᛖᚹᚢᛚᚠ (He/Him)
The SAGA version is just a modified version of the earlier D20 version.Look at the d20 version, earlier than the SAGA rules, not to be confused with the d6 West End Games version.
The SAGA version is just a modified version of the earlier D20 version.Look at the d20 version, earlier than the SAGA rules, not to be confused with the d6 West End Games version.
I'm aware of the D20 version, although I didn't engage with it. Looking over some things on the web, though, it had worse problems with Force as skill than SAGA did, and SAGA had some glaring problems. These both essentially boil down to the issue that the skill system doesn't progress like the attack or save systems -- it's faster and easier to pump. Also, a number of the d20 skills essentially didn't allow saves or didn't allow other abilities to affect them because they were skill checks, not attack rolls or saving throws. It was a mess, and I'd rather not see it back. My last pass with SAGA was essentially rewriting the force skills section, which was abandoned as too much work for too little improvement and we just played different games. Which is sad, as I own all of the SAGA books save 2, and they're still on my shelf. And, as I understand it, SAGA was the improved and adjusted version of the d20 Force skill systems!Look at the d20 version, earlier than the SAGA rules, not to be confused with the d6 West End Games version.
I seem to be saying this a lot recently, but de gustibus non est disputandum. When it comes to tastes, an objective argument is neither required nor possible.Considering that neither of them are actually arguments that address the inclusion of a skill and feat system in any objective measure, I'm not sure why you would find them "good enough". But that's all you.
And we already have the same problem with grab and shove and we had it worse in 4e: skill vs defense.I'm aware of the D20 version, although I didn't engage with it. Looking over some things on the web, though, it had worse problems with Force as skill than SAGA did, and SAGA had some glaring problems. These both essentially boil down to the issue that the skill system doesn't progress like the attack or save systems -- it's faster and easier to pump. Also, a number of the d20 skills essentially didn't allow saves or didn't allow other abilities to affect them because they were skill checks, not attack rolls or saving throws.
The Mystic was absolutely the Psion. All you have to do is look at it an the Psion class to see that it was 5e's version with a new name.
And the Mystic is in fact, real evidence. How strong that evidence is, is the only question.
If someone is a tired, their reactions are slowed(disadvantage on ability checks). One level of exhaustion isn't even enough to slow someone down.
Not really. I'm just going by what it does. It doesn't take much tiredness to cause slowed reactions and thought, which equates to disadvantage on everything. Going by nothing but the rules, all it is is a bit of lost sleep. And heck, lack of sleep doesn't even give any exhaustion unless you invoke the optional rule from Xanathar's, and even then it probably takes 2-3 days before you suffer exhaustion.
Here you are saying that the game doesn't equate to the real world, and you have to invoke the optional rule that makes it more like the real world in order for lack of sleep to even have the chance to exhaust you. After 2-3 days without sleep, you'd have disadvantage, too.![]()
Fine. Let's go with the facts.No, you aren't going by what it does. Because what it does includes all of those things I mentioned that you didn't even address. You are going by real world logic.
And, like I said, if you were going to continue to ignore that, then there was no point in continuing this line of discussion. Because you won't engage in the facts.
Right, and you're right—it's entirely subjective. Keep in mind how this particular thread of the conversation started, though:I seem to be saying this a lot recently, but de gustibus non est disputandum. When it comes to tastes, an objective argument is neither required nor possible.
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glass.
You're right I did miss that context. Apologies.Right, and you're right—it's entirely subjective. Keep in mind how this particular thread of the conversation started, though:
Ah, no worries. To be fair, I could have been clearer in my response to Samloyal23—maybe Sabathius42 misread my intentions in my response to Samloyal23 and things just spiraled from there. We're all (allegedly) human.You're right I did miss that context. Apologies.
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glass.
Way to bring me down, man. I was enjoying being an elf today.We're all (allegedly) human.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.