Humanophile
First Post
Psionics tend to be a bit on the weak side, but there are fixes aplenty out there. Check the WOTC site and If Thoughts Could Kill for some good pointers.
I happened to like the 2e system more, but that's because I preferred characters who had a smaller stable of powers but had to roll for success over ones with automatic spells and large spell-list access. 3e's psionics system feels more like a spell point mace character.
If you tweak a few things, though, psionics do force your "casters" to specialize. Whether this is a good thing or a bad thing depends on your group, but some people may like feeling special because they can pick X power while the other casters in the party can't. And while no one psion can do everything, psionic powers as a whole can cover for arcane magic and divine. (Well, except for fireball-style big booms, which some people may consider a flavor advantage.)
And the system is a little harder than spells, but those differences are easily tweaked out. Remove psicombat, make save DC's equal to 10+ whatever instead of d20+ whatever, and the power points vs. spell slot difference shouldn't be much trouble at all.
I happened to like the 2e system more, but that's because I preferred characters who had a smaller stable of powers but had to roll for success over ones with automatic spells and large spell-list access. 3e's psionics system feels more like a spell point mace character.
If you tweak a few things, though, psionics do force your "casters" to specialize. Whether this is a good thing or a bad thing depends on your group, but some people may like feeling special because they can pick X power while the other casters in the party can't. And while no one psion can do everything, psionic powers as a whole can cover for arcane magic and divine. (Well, except for fireball-style big booms, which some people may consider a flavor advantage.)
And the system is a little harder than spells, but those differences are easily tweaked out. Remove psicombat, make save DC's equal to 10+ whatever instead of d20+ whatever, and the power points vs. spell slot difference shouldn't be much trouble at all.