psionics without psionic combat

Thank you for replys, and I'm happy with your opinions.We'll use psionics without psionic combat.
Of coure we'll go with "psionics-magic transparency".
Actally, we treat psionics as another kind of magic.
So there are Arcane, Divine, and Something.

I need good name for Something, but I'm Japanese...

Mind Magic?
Mental Magic?
Psychic Magic?

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I simply use the term "Astral" since I've decided in my game that psionics derive their power from the Astral Plane.
 

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Thank you, I'll use psychic magic.
(Because I like Psychicforce :Japanese arcade actiongame)

(I know many Japanese use very strange English:D
But, as Japanese, ki magic sounds a bit strange:)
 

Syunsuke said:
Thank you for replys, and I'm happy with your opinions.We'll use psionics without psionic combat.
Of coure we'll go with "psionics-magic transparency".
Actally, we treat psionics as another kind of magic.
So there are Arcane, Divine, and Something.

I need good name for Something, but I'm Japanese...

Mind Magic?
Mental Magic?
Psychic Magic?

This is exactly what I do in my campaign. I call it Magery.

Wizards and Sorcerers use Arcane magic, Clerics and Druids use Divine magic, Mages use Magery. I completely ditched "psionic combat".

The fact that the 6 psion classes have different skill lists and such means that there are effectively 6 different but related classes, plus psychic warrior (which I call "guardian").

In my campaign there are currently two mages, a Savant 6 and a Monk1/Seer5.
 


Best damn fighting game ever. Ever.
I'm happy you know Psychicforce:)

And suddenly I think about making Psychicforce d20...
But it seems very hard:(
I think D20 system isn't good for emulating fighting game.
 
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