But let me touch on a few:
Please do... that would be the point. I consider your opinion as a valuable one, and so discussing your thoughts is doubly valuable to me.
So... Psion's listing:
Square facings -- this rule actually makes sense to me. It took me a long time to warm up to it, to understand what it was trying to simulate.
Oh, I understand what it is trying to do. The problem is that it forgets what miniatures are trying to do in the first place -- represent creatures.
I don't agree. I think it is remembering that just fine. But it must also take into account the idea that the creature is not a static, "standing still" statue. it is constantly moving about in the area it has alloted for it. Thus, moving into any area where that creature would be "active" must be taken into account. In their estimation, it would appear, a square base makes the most sense.
When a typical fighter is standing in his 5 ft. by 5 ft. square, he has no "front" or "back" sides. He simply is. He occupies the whole of the square he is in. Nowhere are you going to find a man that is actually a 5 ft. by 5 ft. by 5 ft. cube... so you must assume that the fact that he has no facing is why he takes up his whole square -- he is moving about in his sphere of influence and ensuring that no atack is coming from any given direction.
So why then does a horse (or any other larger creature) have a defined front, a defined back and a space that tries to emulate his actual shape? Because it is an inconsitency in the rules -- that's why.
Why? Because the first purpose of minatures is to represent their shape.
No inconsistency exists because there is no hit location chart in 3e, so it really doesn't matter that the base shows a theoretical shape. It's like an abstract snapshot of where the creature is. If you are bent out of shape because you are seeing a snapshot of the creature's positional shape, then how do you feel about the fact that movement in the game is happening in discrete blocks? That should bother you too.
One of three things is happening here. Either (1) I am not fully understanding your argument, (2) I did not fully explain my possition, or (3) we simply disagree and there is nothing we can do about this.
Let me try again. The first purpose of the miniature, according to you, is to represent shape. I disagree -- its first (and primary) purpose is to represent its (abstract) location. Although I agree that the lack of a hit-location chart helps to eleviate the problems that representing a shape imposes, I disagree that it is the end of inconsitancy. Since I feel this way, the next segment of your argument ("
it really doesn't matter that the base shows a theoretical shape") does not fly with me either. What the miniature should do (and in the case of man-sized/shaped objects: does) is give the players of the game a good idea as to the relative possition
and sphere of influence of the creature in question. Note teh bold text, please. It is that sphere of influence segment there that is coming into play in the case of the square bases.
If we assume that the horse (for example) cannot change its relative facing during a given turn, then a rectagular shape for the horse makes sense. If we assume, on the other hand, that it can move about in a sphere of influence constantly, then a rectangular base is artificially restricting the range at which it can be effective, by artificially imposing a "this is the front, this is the back and the length is greater than the breadth" paradigm on the horse.
Consider that in a rectangular situation, you may end up with something like this:
+---+---+---+---+---+---+
| A | B | C | D | E | F |
+---+---+---+---+---+---+
| G | H | I | J | K | L |
+---+---+---+---+---+---+
| M | N | O | P | Q | R |
+---+---+---+---+---+---+
| S | T | U | V | W | X |
+---+---+---+---+---+---+
Assume the Horse, in the current 3.0 rules, is within squares I and O -- can it attack someone in square G or K? Can this Horse take advantage of AoO's in those areas? Under the current rules (unless I seriously missed something) no it cannot. Thus, the game assumes that it is not moving about in the area it is in. It is in the area respresented by its shape -- something of a restriction that the game does not place on people and other medium-sized creatures. It is a static, statue-like creature without any real sphere of influence. Now, one could assume that it could reach out like this and get to those people, but then AoO rules and many other things begin to break down -- quickly.
Now, assume the Horse, in the 3.5 rules, is within squares I, O, J and P. Now we know that the Horse can attack the assailent in square K, cannot attack the assailent in square G. The AoOs from K and G become evident, the Hose is not assumed to be standing statue-like in its assigned squares and the rest of the rules fit in nicely.
Lastly, no -- the idea of movement governed by descrete blocks is not a problem, and I am not sure why this should bother me. This statement alone is why I think maybe we are not communicating clearly.
The solution: either make all creatures take up a square of space, or give all creatures facing rules.
This "solution" is to a problem that doesn't exist, since 3e does not track specific hit locations.
Again, it is not the Hit Locations idea that makes me feel that the square bases is a good idea or a bad idea. It is the assumed psuedo-front and psuedo-back that is created by the irregular shapes, and how these shapes interact with rules such as AoO, movement and such that make me think that this is a good move in 3.5.
I hope that is more clear.
