PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

Ingio moves quickly to a position from where he can safely see to Baliere's wounds. He absently pats his various pockets and pouches, coming out with an odd assortment of materials, but quickly gives up and simply tears a strip off his shirt to bandage the lump on his comrade's head.

"Piffle. These don't seem so bad to me! What're you laying around for, then? Lazy bugger . . . By the way, you owe me a new shirt!"

[sblock=Actions]Move 1E, 1NE. Stabilize Baleire.[/sblock]
 
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[sblock=ooc]
*no time for full update

Move: na
Standard:vs ac; dmg on sageq (1d20+5=11, 2d6+6=13) miss the sage


[/sblock]

[sblock=Stat Block]
Code:
   HP: 11/13     AC: 17   AC(T): 12   AC(FF): 15
 Init: +04   ST(F):+04   ST(R):+04    ST(W):+01
  Per: +05                        

  BAB: 01       CMB: 05     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Greatsword              +5        2d6+6        19-20/x2     
Greatsword              +4        2d6+9        19-20/x2   Power Attack
Shortbow                +3        1d6           20/x3       Range 60'
[/sblock]
 

Saving the clerics life Ingio is distracted as the rat comes up next to him and almost takes a little chunk out of the gnomes fingers. Kronk steps up and misses but gives Kade the chance he needs. Stepping up on the other side of the strange robed man Kade connects with his great sword once more. The man let's out a painful yell and drops his glowing club before he too follows it to the bloody floor.

[sblock=OOC] Kronk goes before Kade and I figured even a sleep deprived player who has changed to many diapers before posting would want to get the flank bonus. ;) [/sblock]

[sblock=Combat]

Code:
[U]Character            AC  HP  In hand/Condition[/U]
Ingio                16   9  cestus/none
Baliere              17  [COLOR=red]-3[/COLOR]  m.star/unconsious/stable
Rat1                 14  [COLOR=red]-9[/COLOR]  na/dead
RatR:                14 [COLOR=red]-10[/COLOR]  na/dead
Kronk                16  10  g.axe/none
Kade                 17  [COLOR=orange]11[/COLOR]  g.sword/none
Rat2                 14   5  na/none
Sage                 13  [COLOR=red]-6[/COLOR]  club/dying
[/sblock]
 

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Kronk moves around trying to get rid of the last rat, which just leaves a bloody mess on the floor. Seeing that all enemies are defeated he looks after Baliere: "He is alright?" Kronk asks. "How do we get him back up?"
[sblock]Just noticed that it hit and killed the rat, sorry Mowgli ;)[/sblock]
 
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Ingio draws back his hand just as the rat begins to take a nip. Balling it into a small fist he jabs at the rat . . . a weak blow, but he does connect.

[sblock=OOC]Damage is only 2 points. ENWorld Dice Roller has no d3, so rolling d6/2.[/sblock]
 
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OOC: hrm. This is the problem when the cleric is the one down. I fear my zealousness may have derailed things considerably...Don't suppose the Pathfinder clubhouse offers any kind of member-discount healing?
 

[sblock=OOC] Not sure about all that but I thought one of the alchemist has cure light as a spell. Not sure since I would need to check other pages but if not we will work it out. [/sblock]
 

[sblock]Alchemists can only use extracts on themselves, unless they have infuse mutagen as a discovery - which you can selecet at 2nd lvl. So, no cure from the alchemists...[/sblock]
 

[sblock=OOC]PZ has the right of it . . . Infusion is on my radar for next level but until then Ingio can only use his extracts (spells) on himself.[/sblock]
 

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