PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

[sblock=OOC] Well then that could slow us down (in game ;)) but otherwise should be np. BTW rat is not dead has 2 hp left. [/sblock]
 

log in or register to remove this ad


Combat Over

[sblock=Opps]LOL I didn't see a post of you killing the rat and thought you were saying that you thought Mowgli's character killed it. My bad must have been sleepy.

Combat is over please RP for a minute I will advance things tonight after I figure what we can do for the downed cleric. [/sblock]
 

The sounds of the fight die off rather quickly after the intense battle. Breathing hard the group stands near their fallen comrade.

From the doorway the Aspis Consortuim agent peeks his head around the corner. He casts about looking high and low for any enemies, and once he believes it is safe he enters the tavern. He looks about to speak up to the group but he stops short pausing in his advance.

"Kafar!" he cries seeing the face of the man tied to the bar. Running quickly next to the man bound to the bar he throws his arms over the man, tears coming to his eyes unbidded. "Oh thank the gods, you are alive!" he says a litttle choked up.

The man tied to the bar doesn't respond he is unconsious and looks to have taken a serious beating.

[sblock=OOC] Don't forget there are several peeople tied up and huddling in the corner. [/sblock]
 

Kronk gives the dead rat a final kick, checks if the sage is still alive, and then first goes over to the captives. "It is my honour to free you," he says as he starts to unbind them. "Kronk, by the way. And whom do I have the pleasure of rescuing?" He gives them an assuring smile, seeing, that they get freed.

[sblock]At one time he will search the premises, probably with the help of the others from his group. Depending on skills, he will either just search or assist. And loot the sage....
This is ridiculous, during combat low, now heal check and possible stabilize check on the enemy works - chance for interrogation.[/sblock]
 

Ingio goes over to see to Kafar. "Step aside, son, and let me work a bit. I'll see what I can do for your friend here . . . bah, he's just had a little knock to the head. He'll be fine with some rest."

The little Gnome then occupies himself searching the room and the sages corpse. As he passes Kronk he whispers, "You might want to take a look at th' fella tied to the bar as well . . . I think he's dead, and our Aspis friend is a little choked up. Just make a show of trying to help, and he'll be your friend for life."
 
Last edited:



Pushing forward

Kafar is alive though unconsious, and it looks like he took a serious beating. After freeing the prisoners the group finds out that one of them is a cleric of Abadar and he uses his last spell to help poor Baliere. The cleric is adamant in giving his healer a donation for his "service". And the follower of law and wealth readily accepts.

After searching the sage the group moves away from the dead rats and their master the group speaks with the freed prisoners. None are the Pathfinder Cestis or the boy Orfeo, that Kronk asks after. The auctioneer from the night of the kidnappings speaks up when Cestis is asked about.

"Some of those takin were put into boats right away, but we alls didn't fits. One of thems must have been a Pathfinder 'cuze I saw his wayfinder on one of the half-orc guards. And she," he says pointing to one of the other captives. "said she heard some of them talking about heading off to the Prancing Prince. I knows that to be a ship docked on the other side of the ship yards."

Thanking the auctioneer for his information the group packs and gets ready to head out. The captives telling them they will see Nefti and Kafar safely to the closest temple. And just before they leave one of the men, grabs a hold of Kade's sleeve. "Be careful," he whispers. "Those half-orcs smelled, and I don't mean in the usual way that the brutes do. I mean they smelled like they had spent a week in a sewer." Kade nods and follows the rest of the group out of The Inn of the Unlucky Sailor.

[sblock=OOC] Moving along ;) but first everyone gets 10gp from searching the sage. Except for Baliere he is at -20gp for right now as I have givin him a small line of credit to get him back in the game. Still need to roll the HP he got back, but min will be one. On your sheet after the game you will need to list - service: cure light wounds, caster lvl 3, = 30gp.

Ok then everyone is on there way to the Prancing Prince and ACT 2 :D [/sblock]
 

[sblock=Update status]
Anything you wish to do to bring HP up i.e. spell or channel. Please let me know you will have time before reaching the next part.

Code:
[U]Character            AC  HP  In hand/Condition[/U]
Ingio                16   9  cestus/none
Baliere              17   [COLOR=orange]4[/COLOR]  m.star/none
Kronk                16  10  g.axe/none
Kade                 17  [COLOR=orange]11[/COLOR]  g.sword/none
[/sblock]
 
Last edited:

Remove ads

Top