I am thinking of allowing the psychic warrior extra PP. I was thinking one extra per level. So 1 more first, 2 more at second, etc. So at 20th the total will be 20 more than normal.
My thinking is that it will not be such a huge increase at higher levels, but will allow for more 'fun' at lower levels. It seems like quite a drag to have so very very few PP at the first few levels. It reminds me of 2e mages, one magic missle and then pull out the dagger/crossbow. I realize that the PW is a much more formidable foe, but their powers at low level aren't that powerful, but are fun to play. And it may make some powers more feasible if the PP aren't as rare as a friendly crocodile. (I would love to play one with the power that allows you to grab weapons out of thin air, but at low-mid levels, it just isn't feasible)
What effects do you think this may have?
My thinking is that it will not be such a huge increase at higher levels, but will allow for more 'fun' at lower levels. It seems like quite a drag to have so very very few PP at the first few levels. It reminds me of 2e mages, one magic missle and then pull out the dagger/crossbow. I realize that the PW is a much more formidable foe, but their powers at low level aren't that powerful, but are fun to play. And it may make some powers more feasible if the PP aren't as rare as a friendly crocodile. (I would love to play one with the power that allows you to grab weapons out of thin air, but at low-mid levels, it just isn't feasible)
What effects do you think this may have?