You didn't miss anything, and it's not the only psychic skill that allows for higher-than-normal level effects. Which is the book's biggest flaw, and reminds me a bit too much of some of the problems with 2E psionics.Snapdragyn said:Now, I'm hoping that in my quick perusal of the book I missed something about this skill. Something major. Something VERY major. Because otherwise, I have to wonder why not just have a 5-point skill 'channel tarrasque' & be done with it? *sigh*
Snapdragyn said:I haven't used it, though I am interested in it. However, one glaring balance issue jumped right out at me -- a power (forget the name) that is psychic 'blink'.
Point cost? 3. DC to use the skill successfully? None -- it's an automatic success.
Um... so if my 4th level character with 27 hp & +2 INT bonus had this psychic skill, then using the Green Ronin psi system he could effectively use the skill EIGHT times to blink around in combat for TWENTY-FOUR ROUNDS (best case scenario, assumes he takes no damage). Meanwhile, a 5th level wizard using the arcane version of blink could cast it ONCE, & blink around for only FIVE rounds. Furthermore, after three hours of rest my level 4 char could do another 4 runs of the blink psi-ability for an additional 12 rounds of blinkage; the wizard could not.
Your comparison isn't exactly fair here. In your example, the psychic is using ALL of his available psychic power and taking 24 points of nonlethal damage, yet you are contrasting that with the use of a single spell by a wizard.
Snapdragyn said:True, & the wizard will be casting other spells as you mention. However, a 5th level rogue with the required feat is going to be getting 3d6 sneak attack damage each round (no flanking needed thanks to blink) while having only a 50% chance of being hit (unless concentration is required to maintain the feat -- again, I'm hoping my brief look missed something like that which would even it up). Did I miss that concentration is required, or that only members of the psychic class can take the feat?