Pterra

A massive sargassum called The Sea Hag's Eye drifts in the warm currents off the eastern coast of Pterra. This mass of vegetation is home to several coveys of hags and has claimed many ships in it's tendrils over the years. What few surmise is that an enourmous aquatic tendiculous and its many offspring lie at the heart of the place, draped over the rotting hulls of trapped vessels. A few of these, infected with yellow musk, still bear a crew of shambling zombies and worse. The truest danger of the place is that it is constantly on the move, propelled by wind and wave and the evil designs of the hags.
 

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Off the south western shore of Pterra is a small island. This island is the home to many species of birds in every color of the rainbow. Many adventurers and fortune seeks make thier way here to aquire feathers and live specimens to sell back in the more civilized lands. However rumors persist of a cave in the side of the islands only mountain with a dark secret. All who enter this cave report feelings of panic and terror and the stalwart souls who make it to the deapths of the cave are never heard from again.
 


Deep within the fog-shrouded caldera of an island lagoon off the western coast of Pterra lies the hidden port of Bilgewater, home port to the Blacksabre raiders that raid eastbound shipping. Only the captains of the pirate vessels themselves know the secret paths through the deadly coral reefs that protect the misty harbour. Home to rogues, raiders, and worse, Bilgewater is the place to find things not easily bought on the open market.
 

Somewhere on the plains near the center of Pterra lies a small, old, sturdy tower structure built by Draakhin some time ago. It had been abandoned for a generation or two, and hardly any Draakhin even know why. But for the past few decades this stumpy, thick-walled stone tower has been home to an elder Draakhin called the Blind Master, a monk of considerable prowess and worldly wisdom.
 

The Bilgewater raiders are opposed by the warships of the Freesails Company, a merchant sponsored group of captains striving to keep the waters clear of trouble so that a more permanent foothold on Pterra can be constructed. So far, the Freesails have given chase to several pirate vessels but invariably lose the wily raiders in the mists of their home islands, lacking the numbers to form an effective blockade.
 

The ruins known as the Cities of Fire are being systematically explored and looted by the Pyr-Zud dwarves, in whose blood runs the elemental bloodlines of efreeti and other primal elemental fire creatures, the artifacts recovered from the ash buried cities affordig them an affluent lifestyle.
The dwarves often clash with extremist groups of Draakhin, who feel that certain of the buried Cities of Fire are actually important heritage sites for their people that contain the lore of The Ancients they revere. Driven by religious fervor, the lizardfolk often launch self-destructive raids into the heart os Pyr-Zud lands, seeking to slay any they meet until cut down by the dwarven guards, attacks that strike at the psyche of the yr-zud people themselves.
 

The volcanic eruptions that destroyed the cities of fire also created massive tar ponds that litter the ash plains, a lethal danger to travelers and the source of the dark goo used by troglodyte shamans to create potent hunting automatons that engulf their prey and return them to the tribe for later consumption.
 

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