Whizbang Dustyboots
Gnometown Hero
"Shiny object here and what appears to be fallen bodies over there. All the while the skeletons flee for a few seconds more," Emmerson mulls. "I say we find out what the shiny object is, then go towards the fallen bodies. Over there we can fight the skeletons when they return."
Curiosity piqued, Ragglus steps to the ruined sarcophagus to look at the mysterious shiny object.
This sarcophagus has seemingly been smashed long ago. The bones of the skeleton are rotten splinters. The chainmail shirt the skeleton presumably once wore is now little more than disconnected chunks of rusted metal. There is no owl-faced helmet visible.
Tucked in amidst the debris appear to be broken pieces of mirror.
"Bah, nothing," Ragglus mutters, brushing aside the aged armor and debris to get a better glimpse at the broken pieces.
"Seems likely that whoever built this place wouldn't have left the valuables right out in the entry hall," Hazel says, as she takes two steps further into the passageway. "We should keep moving, dispatch those skeletons before they run into some friends."
She listens for any hint of returning foes.
"Might be a good idea to check out that heap they ran 'round, first," Bufer says, squinting in the flickering torchlight at the prone shape on the floor. "If it's bodies like Emus suspects, it'd be good to know what made 'em. There might be fouler things afoot'n ambulatory corpses."
Bufer glances over at the party's other gnome, and chews his lip thoughtfully.
"I'm still all for leavin' post haste," he says after a moment, "but if we're set on continuing this fool's errand, 'less he objects, I'm gonna suggest we send Tosh up ahead to get the lay of the land, as it were."
"I can do that, just keep the torch back about 30 feet or so." Tosh moves quickly and silently up to the heaps on the floor, hoping the darkvision kicks in before he gets jumped by anything in the dark.
There is no sign of the skeletons as Tosh reaches the third set of pillars.
A group of small reptilian humanoids lay huddled between the pillars, three close together, a fourth further off. All have been hacked to death, long ago. The bodies look to have frozen sometime after death.
Just beyond the pillars is the fourth and final set of alcoves. Beyond it, stairs ascend into the barrow mound.
Back at the second set of alcoves, the broken mirror pieces seem to, indeed, be just broken pieces of mirror.
Tosh turns and signals for the others to move up to the dead kobolds on the floor, then slips a bit further down the passage to the fourth alcove, glancing occasionally up the stairs for movement.
"Guys, if you don't mind," Tock says, "I'd like to stick with these poor kobolds for a bit. Maybe say a few words. I met a kobold fiddler once who taught me about their religious beliefs."
"I kin respect what yer trying to do, son, but it's more than they woulda done fer you," says Emus. "But go ahead; I'll wait with ya."
Tock kneels over the bodies, straightening their clothes and muttering quietly.
"A broken mirror?" Emmerson ponders. "Who would put ... or why would a mirror be placed in the sarcophagus? Say, are any of the statues missing one of it's mirror eyes?"
Ragglus looks to see if any of the statues missing any of their mirrored eyes as he makes his way back to the majority of the group, but none of the statues in the alcoves seem to be missing their mirrored eyes.
"Yes, well, these elves I was educating you all about," Renraw says. "What did I call them? These Hounds are clearly very reverential of mirrors, so how fascinating that we should find one here, broken. Mightn't it be possible that the broken mirror was what put the verve in those ossified wretches to begin with? I understand disruption of the sarcophagus would be the most obvious cause for necrotic ambulation, but perhaps there is an underlying enchantment. I am a wizard, after all. I do know what I'm talking about. How much magic do the rest of you know? Not much, between you. What is it? Stop looking at me that way. I've been to university."
Meanwhile, Tosh moves ahead of the rest of the party. The stairs ascend 40 feet to a landing. What is up there, Tosh cannot see.
Tosh briefly searches the final alcoves and the first few steps for anything out of the ordinary: The alcoves are like all the others: Two statues of owl-headed men with swords, two sarcophagi, both open, the skeletons that had been inside them somewhere north of the party in the darkness.
Tosh moves cautiously up the stairs with the intent of getting to the point where his eyes are at floor level of the passage or room at the top, so he can get the lay of the area without being within reach of anyone or anything standing at the top.
The next room is an octagon, 45 feet wide and 45 feet deep. There are 15-foot wide staircases on the northwest, north and northeast walls, rising further into the mound.
There are four columns in the middle of the room, along with what look like rotting, well-chewed animal carcasses. There is also the faint air of old feces.
Tosh turns and gives a whisper down the stairs that the rest should come on up. Then while there's still no torchlight to interfere, he moves quickly to the base of the northeast stair and looks up, then the north stair, and then the northwest, doing the same thing, before returning to the top of the south stair and waiting for the rest to join him.
Emmerson catches what Renraw says, and it strikes him as odd.
"Renraw," Emmerson looks the wizard in the eye, his expression clearly readable on the flickering torch-light. "This party is based completely on trust. I trust their blades, their senses and their abilities."
He points at Renraw.
"I trust your knowledge and your power. And I trust your sense not to get us into more trouble than we can handle.
"So, why are you lying to us?"
The wizard's face becomes flushed.
"Er, that is ... uh ... did you say 'lying?' 'Lying' is a very strong word, wouldn't you say? Maybe just 'guessing incorrectly?' I'm just spit-balling, here. The Hounds, it's not that they don't exist, per se. They could exist, I mean, theoretically. It's not as though I'm just trying to appear smart to everyone to justify my place in the party, it really isn't that. Why would I do that? I mean, honestly, and what place do YOU have questioning MY motives, anyway? Aren't you the one that let loose those calamitous calcium contestants on us back there? And then FAILED to dispatch them?"
"If that trap wasn't triggered on the way in, I am very sure that it would have sprung on the way out," Emmerson responds. "And we may have been injured or weakened and thus, unable to fight past it. My hit wasn't effective? Sure. And so it was your attack. Nothing is certain in combat.
"You have a place of value in this group, do not question that. But if you do not know what the markings or runes say, do not attempt to weave a tale just to amuse us. That sort of game could very well end with us being the old hacked up corpses the next party of unwary adventurers find."
From the top of the stairs, Tosh clears his throat quietly.
"Mind your voice, I may have heard something. No point in announcing our presence unnecessarily."
With a final glare at Renraw, Emmerson moves quietly up the stairs, followed by the rest of the party.
Hazel follows Tosh's warning to keep the torch back, waiting to follow until after the gnome has disappeared into the darkness. She pauses at the kobolds' bodies, expecting to feel satisfaction -- after all, Da always called 'em "thieving vermin" -- but finds herself instead eyeing the bodies with a more pragmatic concern.
"Can anyone tell what kind of weapons killed 'em? Or how long ago they died?" She glances ahead, hoping Tosh hasn't found trouble, adding quietly, "Or if their killer's looking for more prey?"
"Schmothing schmis schmertain schmin schmombat," the wizard mutters under his breath. "This isn't over between us, Grant," he whispers, very careful not to be heard by anyone in the group as he sulks up the stairs.
Tucker sticks with the group, but his mind is still on the bodies.
"Is it really cold enough in here for those bodies to have frozen?" he asks, quietly. "Yes, it's winter, but a barrow like this would be insulated from the weather like a root cellar. There could be snow piled high outside and a warm body would still decay before it froze. And if it did get cold enough in here at some point, we'd still feel the cold now. There's a chill in the air, but I'd hardly call it freezing."
"Actually, Gallaway, it's right around freezing," Renraw lectures the deputy. "Remember there's an open tunnel mouth and if it's hovering around freezing this far in during the day, it's significantly colder at night. Maybe it would be better if you kept your mouth shut like the gnome suggested and leave the theorizing to those of us more equipped."
"Watch yourself, seed counter, lest a stone in the ceiling gets loose and bonks you on the head," Tucker snaps back.
Ignoring the admonition, Renraw is struck with a sudden inspiration. Stepping over to Emus, the wizard pulls him aside.
"Look here, dwarf," he whispers in Dwarven. "These stairs are very high, 30 feet or so. If we have to make an expeditious retreat, a spot of grease at the top of the stairs would have a good chance at incapacitating anyone following. Do you catch my meaning?"
The dwarf strokes his chin whiskers, blinking.
"If we're forced to run, stay behind with me a short moment so I can lay the trap. Then we'll hightail it for the exit. Is this acceptable?"
"Heh heh! Sure I kin help with that."
Turning back to the pile of kobold bodies, Emus mumbles something to Tock and grabs his arm to push him forward. Tock, having completed his business, and not wanting the dwarf to tell the others what he was up to, complies.
"Lemme take a looksee," Bufer says as he draws up beside Hazel. "If there's one thing a Potentloins knows his way around, it's a gash."
He glances up at Hazel with a mischievous grin.
"On account of all the time we've spent in battle, I mean," he adds innocently.
Chuckling to himself, Bufer kneels down to inspect the corpse of the nearest kobold.
Hazel smiles at Bufer, holding back a laugh.
"Be my guest - looks like sword damage to me, but this one," she gestures with the torch toward the body away from the main group, "seems to be missing an organ or something."
Bufer pauses and looks over at Tock, his expression suddenly dour and pensive.
"This isn't apt to disturb anything you're doing, is it lad? My people generally don't hold with kobolds, but far be it from me to befoul anybody's death rites."
"The kobolds are a pious people in their own way, but they believe the have no use for their bodies after their deaths, finally able to rest from their ceaseless toil," Tock says. "Examine away, and mayhap we can bring some justice to these poor fallen souls."
Bufer watches Tock for a moment, thoughtfully, as if seeing him for the first time. He nods once, then turns his attention to the kobolds.
"Hmm. And the prize goes to the lady who guessed sword damage," he says as he examines the corpses. "These poor buggers were all hacked to death, like by the swords those skeletons were carryin', or ones just like 'em. If I were a bettin' gnome, I'd say they're our culprits."
Bufer frowns deeply as his eyes dart from one corpse to another, then leans in closer to the one closest to him, squinting as he prods at it gently with his fingertips.
"Now that's odd. You see this? These three here, the ones in the leather, they've all got some sort of odd cyst growin' in their torsos." He shakes his head, the creases of his knotted brow deepening. "In, not on, mind you. It's like somethin' is growin' right inside of 'em."
Bufer sighs heavily, and looks up gravely at Hazel and Tock as he gets to his feet.
"If this is some kind of affliction," he says, "it's like none I ever seen afore. Which means I got absolutely no idea how catching it might be."
He glances back down at the corpses, pressing his lips into a tight, thin line.
"In fact, we might all well be comin' down with it right now."
Hazel takes a quick step back.
"Very reassuring, Bufer. Let's catch up with the others. If we're lucky, we can all die at swordpoint before the chest-worms get us."
She gives the gnome a wry gin and sets off toward the stairs.
Curiosity piqued, Ragglus steps to the ruined sarcophagus to look at the mysterious shiny object.
This sarcophagus has seemingly been smashed long ago. The bones of the skeleton are rotten splinters. The chainmail shirt the skeleton presumably once wore is now little more than disconnected chunks of rusted metal. There is no owl-faced helmet visible.
Tucked in amidst the debris appear to be broken pieces of mirror.
"Bah, nothing," Ragglus mutters, brushing aside the aged armor and debris to get a better glimpse at the broken pieces.
"Seems likely that whoever built this place wouldn't have left the valuables right out in the entry hall," Hazel says, as she takes two steps further into the passageway. "We should keep moving, dispatch those skeletons before they run into some friends."
She listens for any hint of returning foes.
"Might be a good idea to check out that heap they ran 'round, first," Bufer says, squinting in the flickering torchlight at the prone shape on the floor. "If it's bodies like Emus suspects, it'd be good to know what made 'em. There might be fouler things afoot'n ambulatory corpses."
Bufer glances over at the party's other gnome, and chews his lip thoughtfully.
"I'm still all for leavin' post haste," he says after a moment, "but if we're set on continuing this fool's errand, 'less he objects, I'm gonna suggest we send Tosh up ahead to get the lay of the land, as it were."
"I can do that, just keep the torch back about 30 feet or so." Tosh moves quickly and silently up to the heaps on the floor, hoping the darkvision kicks in before he gets jumped by anything in the dark.
There is no sign of the skeletons as Tosh reaches the third set of pillars.
A group of small reptilian humanoids lay huddled between the pillars, three close together, a fourth further off. All have been hacked to death, long ago. The bodies look to have frozen sometime after death.
Just beyond the pillars is the fourth and final set of alcoves. Beyond it, stairs ascend into the barrow mound.
Back at the second set of alcoves, the broken mirror pieces seem to, indeed, be just broken pieces of mirror.
Tosh turns and signals for the others to move up to the dead kobolds on the floor, then slips a bit further down the passage to the fourth alcove, glancing occasionally up the stairs for movement.
"Guys, if you don't mind," Tock says, "I'd like to stick with these poor kobolds for a bit. Maybe say a few words. I met a kobold fiddler once who taught me about their religious beliefs."
"I kin respect what yer trying to do, son, but it's more than they woulda done fer you," says Emus. "But go ahead; I'll wait with ya."
Tock kneels over the bodies, straightening their clothes and muttering quietly.
"A broken mirror?" Emmerson ponders. "Who would put ... or why would a mirror be placed in the sarcophagus? Say, are any of the statues missing one of it's mirror eyes?"
Ragglus looks to see if any of the statues missing any of their mirrored eyes as he makes his way back to the majority of the group, but none of the statues in the alcoves seem to be missing their mirrored eyes.
"Yes, well, these elves I was educating you all about," Renraw says. "What did I call them? These Hounds are clearly very reverential of mirrors, so how fascinating that we should find one here, broken. Mightn't it be possible that the broken mirror was what put the verve in those ossified wretches to begin with? I understand disruption of the sarcophagus would be the most obvious cause for necrotic ambulation, but perhaps there is an underlying enchantment. I am a wizard, after all. I do know what I'm talking about. How much magic do the rest of you know? Not much, between you. What is it? Stop looking at me that way. I've been to university."
Meanwhile, Tosh moves ahead of the rest of the party. The stairs ascend 40 feet to a landing. What is up there, Tosh cannot see.
Tosh briefly searches the final alcoves and the first few steps for anything out of the ordinary: The alcoves are like all the others: Two statues of owl-headed men with swords, two sarcophagi, both open, the skeletons that had been inside them somewhere north of the party in the darkness.
Tosh moves cautiously up the stairs with the intent of getting to the point where his eyes are at floor level of the passage or room at the top, so he can get the lay of the area without being within reach of anyone or anything standing at the top.
The next room is an octagon, 45 feet wide and 45 feet deep. There are 15-foot wide staircases on the northwest, north and northeast walls, rising further into the mound.
There are four columns in the middle of the room, along with what look like rotting, well-chewed animal carcasses. There is also the faint air of old feces.
Tosh turns and gives a whisper down the stairs that the rest should come on up. Then while there's still no torchlight to interfere, he moves quickly to the base of the northeast stair and looks up, then the north stair, and then the northwest, doing the same thing, before returning to the top of the south stair and waiting for the rest to join him.
Emmerson catches what Renraw says, and it strikes him as odd.
"Renraw," Emmerson looks the wizard in the eye, his expression clearly readable on the flickering torch-light. "This party is based completely on trust. I trust their blades, their senses and their abilities."
He points at Renraw.
"I trust your knowledge and your power. And I trust your sense not to get us into more trouble than we can handle.
"So, why are you lying to us?"
The wizard's face becomes flushed.
"Er, that is ... uh ... did you say 'lying?' 'Lying' is a very strong word, wouldn't you say? Maybe just 'guessing incorrectly?' I'm just spit-balling, here. The Hounds, it's not that they don't exist, per se. They could exist, I mean, theoretically. It's not as though I'm just trying to appear smart to everyone to justify my place in the party, it really isn't that. Why would I do that? I mean, honestly, and what place do YOU have questioning MY motives, anyway? Aren't you the one that let loose those calamitous calcium contestants on us back there? And then FAILED to dispatch them?"
"If that trap wasn't triggered on the way in, I am very sure that it would have sprung on the way out," Emmerson responds. "And we may have been injured or weakened and thus, unable to fight past it. My hit wasn't effective? Sure. And so it was your attack. Nothing is certain in combat.
"You have a place of value in this group, do not question that. But if you do not know what the markings or runes say, do not attempt to weave a tale just to amuse us. That sort of game could very well end with us being the old hacked up corpses the next party of unwary adventurers find."
From the top of the stairs, Tosh clears his throat quietly.
"Mind your voice, I may have heard something. No point in announcing our presence unnecessarily."
With a final glare at Renraw, Emmerson moves quietly up the stairs, followed by the rest of the party.
Hazel follows Tosh's warning to keep the torch back, waiting to follow until after the gnome has disappeared into the darkness. She pauses at the kobolds' bodies, expecting to feel satisfaction -- after all, Da always called 'em "thieving vermin" -- but finds herself instead eyeing the bodies with a more pragmatic concern.
"Can anyone tell what kind of weapons killed 'em? Or how long ago they died?" She glances ahead, hoping Tosh hasn't found trouble, adding quietly, "Or if their killer's looking for more prey?"
"Schmothing schmis schmertain schmin schmombat," the wizard mutters under his breath. "This isn't over between us, Grant," he whispers, very careful not to be heard by anyone in the group as he sulks up the stairs.
Tucker sticks with the group, but his mind is still on the bodies.
"Is it really cold enough in here for those bodies to have frozen?" he asks, quietly. "Yes, it's winter, but a barrow like this would be insulated from the weather like a root cellar. There could be snow piled high outside and a warm body would still decay before it froze. And if it did get cold enough in here at some point, we'd still feel the cold now. There's a chill in the air, but I'd hardly call it freezing."
"Actually, Gallaway, it's right around freezing," Renraw lectures the deputy. "Remember there's an open tunnel mouth and if it's hovering around freezing this far in during the day, it's significantly colder at night. Maybe it would be better if you kept your mouth shut like the gnome suggested and leave the theorizing to those of us more equipped."
"Watch yourself, seed counter, lest a stone in the ceiling gets loose and bonks you on the head," Tucker snaps back.
Ignoring the admonition, Renraw is struck with a sudden inspiration. Stepping over to Emus, the wizard pulls him aside.
"Look here, dwarf," he whispers in Dwarven. "These stairs are very high, 30 feet or so. If we have to make an expeditious retreat, a spot of grease at the top of the stairs would have a good chance at incapacitating anyone following. Do you catch my meaning?"
The dwarf strokes his chin whiskers, blinking.
"If we're forced to run, stay behind with me a short moment so I can lay the trap. Then we'll hightail it for the exit. Is this acceptable?"
"Heh heh! Sure I kin help with that."
Turning back to the pile of kobold bodies, Emus mumbles something to Tock and grabs his arm to push him forward. Tock, having completed his business, and not wanting the dwarf to tell the others what he was up to, complies.
"Lemme take a looksee," Bufer says as he draws up beside Hazel. "If there's one thing a Potentloins knows his way around, it's a gash."
He glances up at Hazel with a mischievous grin.
"On account of all the time we've spent in battle, I mean," he adds innocently.
Chuckling to himself, Bufer kneels down to inspect the corpse of the nearest kobold.
Hazel smiles at Bufer, holding back a laugh.
"Be my guest - looks like sword damage to me, but this one," she gestures with the torch toward the body away from the main group, "seems to be missing an organ or something."
Bufer pauses and looks over at Tock, his expression suddenly dour and pensive.
"This isn't apt to disturb anything you're doing, is it lad? My people generally don't hold with kobolds, but far be it from me to befoul anybody's death rites."
"The kobolds are a pious people in their own way, but they believe the have no use for their bodies after their deaths, finally able to rest from their ceaseless toil," Tock says. "Examine away, and mayhap we can bring some justice to these poor fallen souls."
Bufer watches Tock for a moment, thoughtfully, as if seeing him for the first time. He nods once, then turns his attention to the kobolds.
"Hmm. And the prize goes to the lady who guessed sword damage," he says as he examines the corpses. "These poor buggers were all hacked to death, like by the swords those skeletons were carryin', or ones just like 'em. If I were a bettin' gnome, I'd say they're our culprits."
Bufer frowns deeply as his eyes dart from one corpse to another, then leans in closer to the one closest to him, squinting as he prods at it gently with his fingertips.
"Now that's odd. You see this? These three here, the ones in the leather, they've all got some sort of odd cyst growin' in their torsos." He shakes his head, the creases of his knotted brow deepening. "In, not on, mind you. It's like somethin' is growin' right inside of 'em."
Bufer sighs heavily, and looks up gravely at Hazel and Tock as he gets to his feet.
"If this is some kind of affliction," he says, "it's like none I ever seen afore. Which means I got absolutely no idea how catching it might be."
He glances back down at the corpses, pressing his lips into a tight, thin line.
"In fact, we might all well be comin' down with it right now."
Hazel takes a quick step back.
"Very reassuring, Bufer. Let's catch up with the others. If we're lucky, we can all die at swordpoint before the chest-worms get us."
She gives the gnome a wry gin and sets off toward the stairs.