nikolai
First Post
My problem is that adventures often seem too mechanical and linear. I'd love an adventure where - instead of "clear the dungeon" - the PCs have a choice of different routes they can take to get to the end. With each choice having different perils and the PCs not seeing every bit of the dungeon.
Plotwise, I really admire adventures with a clever twist, so that the player's expectations are confounded, and they have to use their minds as well as their swords. I don't just mean the old "the player's are hired by the baddies" cliche: but slight twists. So the old tales have been distorted and the treasure the find isn't quite what they expected. Or their patrons aren't giving the players the full story and, if they are clever, they can work out the true reason they've been sent to do what they've been sent to do and the real story beind their adventure.
I'd also love more dynamism: with background events happening outside the PCs adventures. So they could be sent to do X, and the background could be an invasion by an orc hoard. So as the adventure progresses the setting changes. They can visit a Beacon Tower early in the adventure, but if they go there later they find it has been burnt to the ground.
Plotwise, I really admire adventures with a clever twist, so that the player's expectations are confounded, and they have to use their minds as well as their swords. I don't just mean the old "the player's are hired by the baddies" cliche: but slight twists. So the old tales have been distorted and the treasure the find isn't quite what they expected. Or their patrons aren't giving the players the full story and, if they are clever, they can work out the true reason they've been sent to do what they've been sent to do and the real story beind their adventure.
I'd also love more dynamism: with background events happening outside the PCs adventures. So they could be sent to do X, and the background could be an invasion by an orc hoard. So as the adventure progresses the setting changes. They can visit a Beacon Tower early in the adventure, but if they go there later they find it has been burnt to the ground.
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