D&D 5E Published Adventures: Yea or Nay?

Published Adventures: Yea or Nay?

  • Yes.

    Votes: 90 67.2%
  • No.

    Votes: 9 6.7%
  • I'll look over it and get ideas, but not run it myself.

    Votes: 23 17.2%
  • I read them for fun and don't actually use them.

    Votes: 3 2.2%
  • I'm a Player and don't run games.

    Votes: 0 0.0%
  • Other (Share below)

    Votes: 9 6.7%

I voted straight "yes" for one simple reason: there can never be too many published adventures out there.

But had it been an option, my vote would go something like: "I'll look it over, maybe run all of it, maybe run some of it, maybe cannibalize some of it for another adventure, maybe steal some good ideas for a homebrew adventure, and almost certainly tweak the hell out of it in any case...or maybe just read it for fun and move on."

Lanefan
 

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Well, looking at the poll, with 70% of users flat out saying yes and another 14% saying they'd use modules for cherry picking, I'd say modules are pretty darn popular. Certainly not getting much of a negative reaction anyway.

Yea, it's been holding a solid 65-70% for a while. That's about as positive a reaction as I can hope for.

C'mon WOTC, start banging out modules please. At least give us Dungeon magazine back!

I'd settle for the OGL and system license. ;)
 


1e Waterdeep is great for city design. I also refer back to Saltmarsh as my go to start up town design often. A lot of my dungeon design ethos comes from Elemental Evil and also from a book i picked up because of PC's write up for it- Expedition to the Ruins of Greyhawk. The design elements there are great in how the "dungeon" is incorporated into the setting is great; made me think a bit more about what a dungeon really is.
 

I want Wizards to have an on-line store where they sell adventure PDFs, and customers rate the adventures and I can sort by rating.
 

how do we see our user number BTW?

Ancalagon

You mean like the rest of the world does it? For some unknown reason WOTC has always lagged behind on this premise. I think they believe that they produce hardcopy books and that's what they need to stick with. I gotta put some blame on Hasbro for not helping them figure out that there might just possibly be a market for the electronic version of everything they put out. Imo, trying to market their product thru Dungeonscape was them trying to hold on to the purse strings as long as possible. In the mean time people are putting out PDF's that most of us would gladly pay a fair price for...and still buy the hardcopy! Aggravating!
 


I usually run adventures, but twist them and sometimes leave them entirely.

I really like to have published adventures to fall back on, for days when I don't feel creative or am too busy with that weird thing they call 'reality'.

Sometimes I run them as is, only slightly modified. We also had a lot of fun with Shackled City.

(Currently I'm sort of running Age of Worms, though the group hasn't really followed it at all so far, and I plan to diverge almost entirely later on. And it may not follow at all.)

But it also depends a lot on the group dynamics and what we feel like doing. The group I ran Shackled City with liked combat and action, so it was pretty straightforward.
The one I have now won't and wouldn't like it. (They're the sneaky sort and started roleplaying behind my back while we were making characters. That sort of behaviour undermines my authority ;) )
But I still like to have a good solid adventure at hand, if not else for the encounters and ideas. Creativity blooms with outside inspiration.
 



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