D&D 5E Published Adventures: Yea or Nay?

Published Adventures: Yea or Nay?

  • Yes.

    Votes: 90 67.2%
  • No.

    Votes: 9 6.7%
  • I'll look over it and get ideas, but not run it myself.

    Votes: 23 17.2%
  • I read them for fun and don't actually use them.

    Votes: 3 2.2%
  • I'm a Player and don't run games.

    Votes: 0 0.0%
  • Other (Share below)

    Votes: 9 6.7%

Not D&D, but I ran the Complete Masks of Nyarlathotep adapted for d20 CoC. It took 36 sessions and 2 years, but it was the best campaign i've ever run, and I never could have come up with that level of intricacy by myself. I modded it and tweaked it, but i kept the core identical.
 

log in or register to remove this ad

I have absolutely no problems admitting that someone like [MENTION=23937]James Jacobs[/MENTION], [MENTION=42043]Eric[/MENTION] Mona or [MENTION=2]Piratecat[/MENTION] can create better adventures than me. I loves me modules. Even the crap ones like Gargoyles or Puppets still have ideas worth yanking.
I'm flattered, thanks! But you're a better man than I if you can glean any usefulness from Gargoyles. Man, was that adventure a steaming horse turd.
 

Yeah, like classic AD&D type modules where it wasn't overly tied to any one setting, or part of a massive chain that the players will have to use for an entire campaign. You could tie the Against the Giants with the Vault of the Drow stuff, but didn't have to. It had Greyhawk names but wasn't totally tied to that setting. But mostly stand alone stuff so I can easily fit it in with my own stuff, or other adventures.
This. Couldn't have said it better myself.
 


I'm flattered, thanks! But you're a better man than I if you can glean any usefulness from Gargoyles. Man, was that adventure a steaming horse turd.

LOL. That really was an awful module wasn't it? Total railroad and at the end the players don't even get to be the heroes, it's some schmuck gargoyle they've been forced to drag along with them through the whole thing. :D

Basically taught me most of the things I should never, ever do as a DM. And, yes, I actually ran a group through this thing once.

Yeah, thinking about it, I think the only useful thing I gleaned was "Do NOT do this".
 

I'll occasionally run pre-published adventures. However, I usually modify them quite a bit to fit into the campaign.
 

I'll occasionally run pre-published adventures. However, I usually modify them quite a bit to fit into the campaign.
Me, too. I use about 20% of a module at most--but I still buy adventures regularly (thank you, Great Golem Sale) and scour them for ideas, stat blocks, coupons for free candy, etc.
 

Well, looking at the poll, with 70% of users flat out saying yes and another 14% saying they'd use modules for cherry picking, I'd say modules are pretty darn popular. Certainly not getting much of a negative reaction anyway.

C'mon WOTC, start banging out modules please. At least give us Dungeon magazine back!
 

Other:

I loved having printed Dungeon magazines in the AD&D era when I could get several adventures delivered to my mail each month, but I have pretty much zero interest in buying ala carte adventures or adventure paths.
 

I am too lazy to run published Adventures. "I have to read all of this and probably change ~50% of it because my players do sth not covered in this adventure anyways?" No thanks. Though I do love the idea of a good adventure path but I will never run one.
 

Remove ads

Top