I'm neither a lawyer nor a publisher, but I do consider myself fairly well-informed on OGL issues (and I have no agenda, which I've seen cloud the judgment of other well-informed people

). That said, as a matter of interest I'm going to respond to the questions below, since I was addressed.
enrious said:
1) Clark, Wil, and others. I'm not a legal whiz. I'm not a publisher. However, it seems to me that when you claim you're d20 compliant (by placing the logo on your product) then the burden of action is not on you to get some sort of certification of compliancy - rather, the burden is on WotC to determine on their own and send a C&D or open up some dialogue.
In otherwords, if FFG or NG were to publish a product and place a d20 System Logo on it, they are not required to go to WotC and get it approved. Rather, if WotC has a problem with it, they will get in contact with the publisher.
Am I right on this?
If I'm right does this also apply to software vendors?
We do not have to get WotC approval, that's why we use the Open Game License. It allows us to use D&D rules without WotC approval (hi Kenzer!

).
The burden of proof isn't the issue, though. The way you present your question makes you sound more roguish than I hope you intend. A publisher should be responsible in his application of both licenses. WotC hasn't had to come down hard yet, but that's because we try as a community to be fairly self-policing and helpful. We discourage people who try to get around the licenses or see how far they have to push WotC before they get in trouble.
It is simply bad for everyone, thus as publishers I think we have a responsibility to not endorse or support products (print, electronic, or otherwise) that are either not in compliance or who fail to prove compliance.
Now, it is easy for me to check compliance on a print product. I look at the license, see if it was complied with. Electronic products are MUCH more difficult, and have been discussed ad nauseum on the lists. It has never been proven to me that an electronic product CAN be compliant, much less if this one or that one are. In fact, the conventional thought says that software can't be compliant, unless I believe it's source is laid bare and declared OGC. I could be wrong on that one. Thus, the burden of proof is definitely on the software creator, especially if they want responsible companies to sign on and donate content.
4) Are there any legal cases supporting the defense of "fair use" with regard to including OGC if a given product is not OGL compliant?
As far as I know, there have been no legal cases at all concerning OGL issues. I bet Clark knows, though.
5) If a company were to give permission to use material for which that company does not have rights, does that mean that the permission is valid? Is it up to the product implementing said material to determine on it's own the legality of including such material?
Of course you do not have legal control over something that is not yours. It is absolutely up to the person using content they do not own to determine the legality of such an action. To do otherwise is extremely stupid.
6) Would I be mistaken in saying that as long as Wizards does not use OGC material they play by a different set of rules as the OGC publishers? If they do decide to include OGC content in a product they would have to make that product comply with the OGL? Would this be true even if a publisher gave WotC permission to include OGC in a closed product?
For example, if Publisher x released OGC y, WotC would have to release a product subject to the OGL if they included y in their product no matter what.
Wizards owns D&D, they define the rules. The OGL is their way of allowing us to use D&D content without infringing on their valuable property. They would likely never use the OGL in a product. If they had to use 3rd party content, they would likely negotiate a separate license. Perhaps Clark can fill us in on the terms of agreement for the creatures from the CC being used int eh MM2.
A publisher does not give up his ownership to content by publishing under the OGL, he merely gives permission to other pubilshers to use the content as long as they do so properly. Thus, he is free to license out his content in any way he wishes outside the boundaries of the OGL.
So the answer to your last question is no, they could negotiate a separate license to avoid using the OGL.
7) I would be interested to know if any publisher granted permission to a product publisher to use OGC material because they assumed that the product was OGL compliant, even if it wasn't. Can any publisher comment on that? (Note that this is not referring to PCGen per se. I see some other products that include OGC content from publishers.)
Follow up to that - if a non-compliant product includes OGC, can that damage the OGL itself? Clark discussed on another thread the dangers (to the secondary and tertiary publisher )of using secondary sources for a tertiary product, could this be along the same lines?
A publisher does not have to grant permission for his OGC to be used. That is the point of the OGL.
The OGL cannot be damaged in a sense, but WotC's trust and committment to the concept of Open Gaming certainly could be.
8) Question to the publishers - does WotC actually do any sort of compliancy certification for a given product?
If not, is it a double standard to expect such a thing for a software company?
Would WotC issuing a statement that says that software per se is not automatically non-compliant be sufficient, along with the standard protections afforded by the license, be sufficient for those of you hesitant to allow your material to be included in software?
Again, you are looking at this from the wrong perspective. It is not about whether or not WotC checks every single product out there, it is a matter of being a responsible businessperson and obeying the licenses. Neither WotC nor 3rd party publishers want to deal with these issues on a case by case basis, that's part of the beauty of open gaming. Part of me wishes WotC would really come down hard on blatant violators so that people would realize it is a serious business.
The difference between software and print is that the license has never been shown to be compliant with software at all. Since there is no standard, I think it is in everyone's best interest that a software company that has figured out how to be compliant share that information with the rest of the Open Gaming community. Print publishers are very open and willing to discuss license issues on the OGF lists, so if a software company has devised a way to be compliant they should let everyone know. They certainly are aware of the opinion of the vast majority on those lists that it simply cannot be done.
Again, I don't have to allow anyone to put OGC in a product governed by the OGL. But, if I see my content being used in a non-compliant manner you can bet I'll be firing off an email to Anthony asap.
It also helps to be civil. Every print publisher I've worked with has been, but this thread shows a decidedly different tone from the software side. (This is not to say I have anything personal against anyone, in fact I met the PCGen team at Gencon and they seemed cool. Hi Leopold!).
Damn, this went on so long I bet Clark has already answered.
