Thanee
First Post
You could try to let the player think, that he is a part of a story and not a part of a computer game.
Draw comparisons to novels or movies (i.e. LotR), to give him examples.
Talk with him about background, that his character is a real person in a phantastic world, not just a tool to be used and thrown away after use.
Ask him, if he was ever in a situation, where is head told him to take one direction, but his heart told him to take another... and he chose the second. Sometimes you simply do not base decisions purely on logical thought. A roleplaying character has a personality, too, which directs him as much as a real person.
At the point where he has to make a decision for his character, stop and tell him that he should try to figure how his character would decide, if this was actually a real situation. Try this a few times (when it doesn't get too annoying).
And most of all, tell him it's fun and that he should try it.
Maybe he likes it, maybe not. If not, don't force him. If he does, support him.
Bye
Thanee
Draw comparisons to novels or movies (i.e. LotR), to give him examples.
Talk with him about background, that his character is a real person in a phantastic world, not just a tool to be used and thrown away after use.
Ask him, if he was ever in a situation, where is head told him to take one direction, but his heart told him to take another... and he chose the second. Sometimes you simply do not base decisions purely on logical thought. A roleplaying character has a personality, too, which directs him as much as a real person.
At the point where he has to make a decision for his character, stop and tell him that he should try to figure how his character would decide, if this was actually a real situation. Try this a few times (when it doesn't get too annoying).
And most of all, tell him it's fun and that he should try it.
Maybe he likes it, maybe not. If not, don't force him. If he does, support him.
Bye
Thanee
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