Ron
Explorer
GlassJaw said:Ok, like I said, it was two years ago so I forgot some of the specifics (Carl, help me out here.) It was based on the traditional percentile system and I do remember that there was a complete vehicle/chase system that was really cool. I know there were a couple of core differences from the traditional Cthulhu rules. I think there were some expanded luck and combat rules.
System aside, the game was great - lots of props (including a book of Poe stories, complete with hidden map sewed into the backcover - I'm serious), cool character backgrounds, etc. It was run by William Jones, who is also the author (he had a co-GM as well but I forgot who it was).
The main thing I remember is that I really wanted the book after playing it. Besides campaign potential, it felt like the ultimate one-shot ruleset because it was easy to learn, fast to play, and surprisingly robust for what it allowed the players to do.
Very cool! Although this may not be well understood at EN World, I am very glad Chaosium dropped d20 and concentrated their efforts in tailoring BRP to do pulp properly.