RocjawCypher
Villager
That was my thought as well! But at the same time, that orc wouldn't be able to carry 6 supply, and an average human at 10 str couldn't carry any at all...I assumed what the writers intended was "You can carry a number of days’ Supply equal to your Strength modifier score ...."
Otherwise, it just makes no sense that everyone can carry 10 days food and water without any encumbrance penalties; and many martial toons will be carrying 14-18 days food without any issue. It makes the entire system moot if you use the raw strength score, rather than the modifier.
I think I'm going to end up doing something along the lines of "Your rations expire after 1 week. However, Barrow Bread can keep rations stable for up to a month- but accidents can still damage it." That way for short journeys, players are slightly incentivized not to waste gold- losing 2 or 3 gp. because you over bought isn't a big punishment, but for the first tier, it's enough to keep them frugal. Then, at later tiers when you might set out on a months long journey you can cough up 2.5 gp per supply, making it so they actually feel the pinch- 75 gp for a month long journey is enough to make a tier two think about foraging.
Edit: Additionally, once you get to Tier 3-4, you're likely facing threats that can take enough of your supplies out that the 8-20 carry limit can still be threatened even for only a short journey. If you think of supplies as an abstraction of "What you need to travel through a region each day" rather than just food, you can also have higher tier regions require more supply per day in the form of torches, salves, and protective garbs.
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