Garthanos
Arcadian Knight
My suggestion for a house rule dealing with the fact that minions die too easily to auto-damage.
Auto damage or actually any that doesn't target them specificially (including attacks that damage on a miss)... bloodies my minions... if its done to a group.... half will be bloodied.. one quarter fine and on quarter are completely out of the fight (dms perogative on which or I roll a 4 sider). Any damage against a bloodied minion defeats them.
Yup haul out your intimidation skill if you like - this is really what its for!
I think it makes them more fun... pcs who have allied bloodied minions on there side are free to heal them ... or wander around blessing them with the unicorn force if they like. (kind of my name for the surge-less healing... its wild and untamed). A downed minion who was affected by a psychic attack I might have run in to the night never be seen again or show up later as a crazyman.
But most attacks that target a minion... are just a great excuse to describe worse case scenario results for the attack... the player can have the fun against the bad guy minions... and I can show off the monsters horrible attacks on the "red shirts"... I mean minions.
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