Purple Dragon Knight Retooled as Banneret in D&D's Heroes of Faerun Book

The class received poor marks during playtesting.
purple dragon knight.jpg


The much-maligned Purple Dragon Knight Fighter subclass is being retooled towards its original support origins in the upcoming Heroes of Faerun book. Coming out of GenCon, an image of a premade character sheet of a Banneret is making its way around the Internet. The classic support-based Fighter subclass appears to have replaced the Purple Dragon Knight subclass, which received a ton of criticism for not resembling the Purple Dragon Knight's traditional lore.

The Banneret's abilities includes a Level 3 "Knightly Envoy" ability that allows it to cast Comprehend Language as a ritual and gain proficiency in either Intimidation, Insight, Performance, or Persuasion (this appears unchanged from the Purple Dragon Knight UA), plus a Group Recovery ability that allows those within 30 feet of the Banneret to regain 1d4 Hit Points plus the Banneret's Fighter Level when the Banneret uses its Second Wind ability. Scrapped is the Purple Dragon companion that the UA version of the subclass had, which grew in power as the Purple Dragon Knight leveled up.

The Banneret was the generic name for the Purple Dragon Knight in the Sword Coast Adventurer's Guide. The Banneret/Purple Dragon Knight was originally more of a support class that could provide the benefits of its abilities to its allies instead of or in addition to benefitting from them directly. For instance, a Banneret's Action Surge could be used to allow a nearby ally to make an attack, and Indomitable could allow an ally to reroll a failed saving throw in addition to the Banneret.

 

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Christian Hoffer

Christian Hoffer

I keep feeling that there is a story we're not seeing because it's in the Forgotten Realms Adventure Guide, not the Player Guide and while the lore is linked, we're not supposed to be playtesting the lore.

WotC wanted to know if the subclass fit the fantasy of a chivalrous knight and his dragon steed. They didn't give a flying fig if the fantasy of a chivalrous knight and his dragon steed fit the prior lore of the Purple Dragon Knight because their is probably a decent explanation of why the two are now linked. Or maybe they don't, but it doesn't matter because they spent a whole chapter in the FRAG describing PDKs with amethyst dragons and they aren't rewriting it because of a poorly received UA.

What WotC asked was "does this dragon knight do it for you?" Not "does this dragon knight align with the established lore of the PDK?" So when people told them that the lore made no sense, WotC heard "no, we don't want a dragon knight, we want a diet coke warlord instead".

WotC isn't going to learn the "don't mess with established lore" lesson, or they would have after after Ravenloft, Spelljammer, Eberron and now the Realms have all messed with the established lore. They're going to learn "people don't want cool dragon riders, they want warlord knockoffs".
Trying to keep lore built over a 40 to 50 year timespan in check when your goal is to put out an exciting product that people want to play seems like a bad idea to me. Especially when it's lore that you have full control over, and you've already made several very clumsy attempts at trying to bake lore into mechanic changes at various points over the decades that have never moved the needle except with people who feel that they absolutely 100% need that lore to move on in their own personal campaigns.

It's a very comic book mindset - recalling the numerous attempts to reboot universes in Marvel and DC over the same span of time.
 

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WotC wanted to know if the subclass fit the fantasy of a chivalrous knight and his dragon steed. They didn't give a flying fig if the fantasy of a chivalrous knight and his dragon steed fit the prior lore of the Purple Dragon Knight because their is probably a decent explanation of why the two are now linked. Or maybe they don't, but it doesn't matter because they spent a whole chapter in the FRAG describing PDKs with amethyst dragons and they aren't rewriting it because of a poorly received UA.

What WotC asked was "does this dragon knight do it for you?" Not "does this dragon knight align with the established lore of the PDK?" So when people told them that the lore made no sense, WotC heard "no, we don't want a dragon knight, we want a diet coke warlord instead".

WotC isn't going to learn the "don't mess with established lore" lesson, or they would have after after Ravenloft, Spelljammer, Eberron and now the Realms have all messed with the established lore. They're going to learn "people don't want cool dragon riders, they want warlord knockoffs".
This is some serious underestimating of WotC’s staff’s faculties.

The UA process has many flaws, and I am not a fan of it. Responders aren’t really representative of the wide player base, it wastes energy on minutiae, it sometimes leads to baffling design choices, and the conversation around it is fairly exhausting. Nonetheless, that is the process WotC chooses to abide by, and it has done so for a long, long time.

If, as you claim, they only ever cared for one particular question, and they can’t parse the noise, that’s a failure on their part, not on the people responding the survey. I don’t think that’s what happened at all.

The subclass got poor marks, WotC heard the complaints, and the subclass was retooled. I’m certain they’re used to UAs by now and can read the feedback well enough. If it is true that the most frequent complaint was a fairly elementary one about its theme (it doesn’t tie into the preexisting organization in the FR setting after which it was named), I’m sure they’re perfectly capable of understanding that.
 


Trying to keep lore built over a 40 to 50 year timespan in check when your goal is to put out an exciting product that people want to play seems like a bad idea to me. Especially when it's lore that you have full control over, and you've already made several very clumsy attempts at trying to bake lore into mechanic changes at various points over the decades that have never moved the needle except with people who feel that they absolutely 100% need that lore to move on in their own personal campaigns.

It's a very comic book mindset - recalling the numerous attempts to reboot universes in Marvel and DC over the same span of time.

It’s a strong argument in favour of creating some new settings. Unlike in comic books, TTRPGs aren’t all about established characters—although WotC has really shifted to marketing based on tie-in media moreso then than ever before.
 

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