Rhamphoryncus said:Like many people, I have problems with the alignment system of D&D, with the exceedingly vague actions having concrete (detect evil, loss of class) effects. I'm trying to come up with a consistent basis for it, but first I need to determine why it exists.
Rhamphoryncus said:So my question, is the primary purpose of alignment in D&D to allow us to kill creatures/monsters arbitrarily, without a deep moral debate?
But we only know what DE does in a meta sense. For game purposes, it may as well be a neon sign the caster sees above the head of the subject, declaring their position on the G/N/E axis. But for an individual caster, it might be a glimpse into the subject's deepest dreams or fantasies, or a vision of significant acts they've carried out (or will carry out in the future).WayneLigon said:Once you start to take a good hard look at the existance of something like the Detect Evil spell, you realize that the mere existance of such a spell or ability would lead to such a radically different world/social system that you'd have to write something the size of the PHB just to detail out all the changes.
Rhamphoryncus said:So my question, is the primary purpose of alignment in D&D to allow us to kill creatures/monsters arbitrarily, without a deep moral debate?
wedgeski said:Like all the other rules in D&D, alignment is a necessary abstraction. If I flip open the MM to a new monster, I need to know *immediately* what its outlook is. If it's Evil, it basically opposes the PC's. If it's Good, it basically supports them. If it's Neutral, well... those damn Neutrals etc. Sometimes you throw in an exception to mix it up (the PC's allying themselves with an Evil critter for a common goal, for example; all good stuff, but only once in a while).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.