Push - exactl hoes does it work ?

DracoSuave

First Post
And in the case of a ranged area effect, isn't it away from the origin (not you)?

1)

There is no such thing as a 'ranged area' effect. The two terms are mutually exclusive. The idea is already covered by 'area' (as opposed to close).

2)

Nope, all pushes and pulls are relative to the user of the power. Most push powers are not representing an explosive blast of force--more often they are mental compulsions, or waves of force still emanating from the power-user.

Example: A fear power that causes enemies to cower might push enemies a couple squares. Pushing them away from the origin makes no sense, it's not the blank square they are afraid of; it's -you-.

3)

Generally pushes do involve some control on behalf of the user. A telekenetic repulsion, for instance, will have a degree of control as to whether you can go left or right. Not a -lot-, but enough to do that much.
 

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Michele Carter

First Post
Nope. A Push is always away from you; there's no special exemptions for different kinds of attacks.
-O

Yep. The only exception is when a power or ability specifies a different origin square for the effect; for example, the wizard's visions of avarice creates a zone with a pull effect from that zone, not from the wizard. Or the dragonling familiar, which allows an arcane caster to use the familiar as the origin square for a close blast--a really cool way of using thunderwave to push enemies in a different direction.
 

Istar

First Post
Nope. A Push is always away from you; there's no special exemptions for different kinds of attacks.

(Yeah, I know. I got it wrong, too, at first.)

-O

The problem i have with it, and my rogue is a specialised crit fisher, who will be using it a lot, pushing 7 to 9 squares on a crit.

Is just that, push away from you, I would have thought directly away makes more sense.

Besides pushing over cliffs and into lava.

Pushing "Away" with each square means you can send them on a merry dance around PC's and columns and spin them turn them thru croquet hoops if you want.

Surely once you have pushed them one square in one direction they shoulk keep that trajectory as you really dont have any control after that point, a bit like the Jedi mind shove,....

To get this straight.
If I push 8 squares, I can push them say 3 squares in one direction, then another 5 in another, as long as each square is further away from me ?
 

Starfox

Hero
To get this straight.
If I push 8 squares, I can push them say 3 squares in one direction, then another 5 in another, as long as each square is further away from me ?

Yes.

Te reason is that "one direction" is pretty restrictive on a grid with only 8 directions.
 


Istar

First Post
If your group wants to houserule, by all means do so!

We're just giving it to you RAW. :)

-O

I like it raw :)

Just want to make sure I can send - PUSH - the enemy around things.

So how does it work if you push an enemy:

A. Through a PC square - can you ?
B. Through an enemy square - I assume no issue
C. Into a wall or other immovable force
 

Kingreaper

Adventurer
I like it raw :)

Just want to make sure I can send - PUSH - the enemy around things.

So how does it work if you push an enemy:

A. Through a PC square - can you ?
There's general agreement on this one, that you can't.

B. Through an enemy square - I assume no issue
Personally it can seem weird, but IIRC a recent errata made it clear that you can do so.

C. Into a wall or other immovable force
They don't move into it. Unless the power (or wall) states some other effect, there is no other effect.
 

DracoSuave

First Post
I like it raw :)

Just want to make sure I can send - PUSH - the enemy around things.

So how does it work if you push an enemy:

A. Through a PC square - can you ?
B. Through an enemy square - I assume no issue
C. Into a wall or other immovable force

First, the same rules apply to push as to pull as to slide, so I'm going to use slide as shorthand. As well, you can slide your allies, so I'll be refering to 'their enemy' rather than PC.

The answer to most questions (where can I move this guy?) is answered by one simple rule:

Is the square in line of effect, and a square that the enemy can legally walk to?

Now... walk is a clearly defined game term, it means to move at your speed, no bells or whistles.

So....

A) Can the creature walk through his enemy's square?

Normally the answer is no. However a creature with phasing can. Therefore, you cannot slide your target through his enemy's square unless he has phasing.

B) Can the creature walk through his ally's square?

Yes. So, yes, you can slide a creature through his enemy's square. You can even slide your own ally through your own square, which is necessary when you do a swap places.

C) Can the creature walk through a wall?

Well this is not so easy to answer, because 'wall' can mean many things.

1) A power with an area of 'wall'. The answer is yes, unless the wall is somehow impassable. If the enemy can walk into the wall, you can slide him into it.

2) If the wall is the sort that blocks line of effect, then no. Never. Most regular dungeon walls are like this.

3) If the wall does not block line of effect but does stop movement completely, then no, because he cannot walk there unless he has phasing.
 


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