Pushover DMs


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Renaissance Man said:
[BUMP] So that's it then? Are there that few of us who feel, well, dirty when the DM hands everything to them on a silver platter? :rolleyes:

Yup. Most of you players are greedy, sniviling whinning gamers who want everything handed to them with no effort what so ever. Or maybe thats just mt group;)
 

My wife thinks they are fun, ever once in a while when we know it going to be a Montyhaul before hand. She thinks they are nice for about 4 to 6 sessions then she wants to get back to a REAL game.
 

I've got you all beat. One game I played the DM handed out 7 orbs of dragonkind (also ruling that they don't make dragons u try to dominate or just dragons in general mad) and a Staff of Power to me. All by level 7!!!
 


I will admit that I have been a touch of a pushover. The wizard in the group believes the 'Empathic' link works like a telepathic link.

I'm going to correct him, before we start into the High Forest.

Also, with a certain Minotaur Deepwood Sniper, I'm going to teach him Not to send the bat in for recon all the time. ;)
 

I hate playing with a pushover dm. But I rarely play, usually dm instead, and haven't played with a pushover dm since... well... hmmm...

Must have been in, oh, 1986 or 1987?

Count me lucky.
 

There was a while back in 1992/93 where it seemed the two groups I was playing in were all run by pushover DM's. At first it is a little annoying, then it becomes downright irritating before the eventual "why bother playing with such a pushover?" and the campaigns died.

I don't like DM's who are extoridnarily hard on players, but a happy medium isn't that hard to achieve. Like others have said, when a detect magic gives you locations, types, quantities, etc then you know your in for trouble. Also nothing worse than having a pushover DM throw powerful monsters at you, and then letting you kill them with ease.

The final straw once upon a time was beating the great red wyrm with a bunch of below 5th level characters

My reaction:
:o for the DM
:rolleyes: for the players who liked it
:mad: for the amount of time wasted
 

well, i do dislike it when my character seems incapable of dying in the campaign world as a whole. it wrecks my fun when i feel no sense of danger as a player. with that said i hate it more when a dm doesn't even give you a decent chance of survival ie stealing your magical weapons and matching you up with a creature each of the cr equal to your level that has damage reduction.

the dm i'm playing with once refused to kill our characters or put any real defenses (see magical) on things like royal treasuries. i basically had to repeatedly loot the treasure rooms of his favorite kingdom in his world several times to get him to realise that a king probably would have his stuff better protected then a tribe of ogres or hobgoblins in a world of high magic. then i had to start insulting his villians to their faces to get them to kill my character and then make a point of not being angry and being vocal about the fact that i thought it added a level of realism to the game when there were consequences for the character's actions.

i laugh every time i think about my paladin telling the thousand year old orcish warrior to "shut up and stab me, it's a better end then being bored to death by your incessant whining about the tortured existence you have been forced to lead. you make me sick, you are not even worthy of my contempt. why don't you just........... *choking on own blood noise*"
 
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(thinks)
I think i've been a pushover before. I've also been heavy handed, but both are due to needing more info in my head about the rules.

Funny thing how things coincide. (grins) I went by the book after my marriage and removed the kid gloves at the same time.

Before the marriage there was very few deaths if any. After the marriage, I had 3 so far. hehehehehe
 

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