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Put on your Superhero thinking cap for me!

Aramax

First Post
Ok Im looking for some input on a side game Im thinking about running.I play V&V but system is not so important as is creativity

Im running a Challangers of the Unknown side game to my JLA group
and am looking for some suggestions of power sets for the following
character types(keeping w The Challs ,I dont want them to have any flashy powers)

Chess master (leadership /tactics type)

Cliffdiver(very cool idea but what to do w/it???)

Cajun redneck/survivalist

psycologist w/body langage skills

Ash from Evil Dead

think outside the box,do your best and Thanx in advance!
 

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First - I'm thinking in terms of Mutants and Masterminds so that will explain some terminology, hopefully. I'm also an ICONS fan, so that's where some of the FATE terminology comes from.

Ash
  • Shotgun - A ranged damage effect, limited to close range with a small cone area effect. Should be a moderate damage with a fairly high attack value.
  • Chainsaw - Damage, penetrating, multi-attack. Should be high damage with a moderate attack
  • Toughness - He takes way more damage than he dishes out, and he just shakes it off.
  • Wise-cracking - Maybe not a powerset. In a FATE kind of game, this would be an Aspect to tag to gain FATE points.
  • Bad luck - Again, more an Aspect than a power, but people who are friends with Ash don't tend to survive

A psychologist could have a sort of limited telepathy tied only to surface thoughts to represent his ability to read people just by watching them. I'm picturing Cal Lightman from the tv show "Lie to Me" and Simon Baker's character in "The Mentalist." This guy wouldn't be much of a combatant, but would beat the pants off of everyone in investigation, interrogation, and the more police-procedural skills.

Chess Master would have some sort of power like Luck to allow a limited Retconning of a scene. I think something like this is kind of cool, like those heist movies that show you the "behind-the-scenes" sequence to explain how they stole all the cash.

Cliffdiver would have some sort of water adaptation, extra ability to hold breath for long times, and could withstand high pressures. Probably a high tolerance for fear or maybe even a straight immunity to fear effects.

Cajun redneck would have super survival skills, probably borderline super-powered, especially for direction sense and determining what can be eaten and where to find it. I think an enhanced sense, like Spider-man's danger sense and quick reflexes would tie into that. He'd probably be decent with a shotgun, but downright scary with something like a Bowie knife. Think Crocodile Dundee meets Rambo.
 

The first thing that popped into my mind about the Challs was their "we're living on borrowed time so lets band together" mind set. If I were thinking in terms of ICONS, I would have them pool all their Determination into Team Determination rather than have any individual Determination, and any expenditure of Determination must first be approved by group consensus or a majority vote. (Determination being similar to Action Points in other games).

What exactly are you looking for here? Are they going to be like an X-Files or Dark•Matter team of investigators with minor powers? Ghosthunters, UFO Hunters? Who is going to hire them or give them assignments?
 

Chess master (leadership /tactics type)
Subtle boosting of allies. High initiative. Ways to hex/curse enemies.

Cliffdiver(very cool idea but what to do w/it???)
Great Athlete. Wall crawling, Aquatic abilities. Immune or high defenses against falling. Super leaping.

Cajun redneck/survivalist
Hyper senses. Super tracking. Low-powered wolverine type with knives and not innate claws

psycologist w/body langage skills
High dodge evasion. Manipulative. Very observant/mind reading/empathy

Ash from Evil Dead
Gear. Tough, takes damage and keeps on going. can take damage. maybe minor super-invention
 

The first thing that popped into my mind about the Challs was their "we're living on borrowed time so lets band together" mind set. If I were thinking in terms of ICONS, I would have them pool all their Determination into Team Determination rather than have any individual Determination, and any expenditure of Determination must first be approved by group consensus or a majority vote. (Determination being similar to Action Points in other games).

What exactly are you looking for here? Are they going to be like an X-Files or Dark•Matter team of investigators with minor powers? Ghosthunters, UFO Hunters? Who is going to hire them or give them assignments?
Just like the comic,fighting like Hydra, AIM, Monster of the week,mad scientist,ocasional true super villian,the idea is they take on the tasks that are a little too 'light' for the JLA
 

Do not forget, Cajuns can cook anything and make it taste good, and we have a taste for peppery stuff. If he's anything like some in my family, he will be at home in the swamps- able to navigate fanboats and pirogues, will be a solid fisherman and be handy with a gun. Also, alchohol tolerance rivalling that of alcoholics- we cook using a lot of beer and wine...and not all of it winds up in the dish.

The cliff diver should have some kind of skill with tumbling/acrobatics. He should have an excellent sense of spatial relations- he might be able to pull off that Sammo Hung/Jackie Chan trick of diving through a car window, for instance.

Another source for the psychologist type: "Psych".



Honestly, though, I can see a problem: the psychologist & chess master could play very much the same, as would Ash and the Cajun. Are those PCs picked by your players, or are your roles still open?

If things are still open, you might consider:
  1. A wheelman/pilot
  2. Retired special forces/reformed merc/assassin specialized in gunplay
  3. Big game hunter looking for a new thrill
  4. Reformed thief
  5. Reformed hacker/computer whiz
  6. Gadgeteer
  7. Adventerous professor
 
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Im running a Challangers of the Unknown side game to my JLA group
and am looking for some suggestions of power sets for the following
character types(keeping w The Challs ,I dont want them to have any flashy powers)

Chess master (leadership /tactics type)

Cliffdiver(very cool idea but what to do w/it???)

Cajun redneck/survivalist

psycologist w/body langage skills

Ash from Evil Dead

think outside the box,do your best and Thanx in advance!

To challenge the unknown, you must be able to challenge the limits of the human condition. Extreme like extreme sports enthusiasts and masters.

Cliffdiver - extreme rock climber, skier, surfer, skateboarder, motor biker, pilot, mountaineer. There's nothing "UP" or "FAST" he can't handle like a pro at high speed. Preferred weapon, the rifle (olympic level marksman). Climbing and superspeed (portrayed by turning any vehicle into movement), possibly limited gravity control and/or flight.

Cajun redneck - diving, scuba, hunting, survival, taxidermy, all kinds of simple and ad-hoc construction and demolition. There is nothing "down" or "survival" he can't handle with his eyes closed. Preferred weapon, a hand-crafted sawed off shotgun. Swimming and waterbreathing (life support) (equivalent), with heightened endurance.

Psychologist - totally the Mentalist or Psych character. He has detective work, amazing perception (enhanced senses), improved initiative, and telepathy, perhaps including the ability to detect lies. He can profile other humans (weakness detection), in an effort to understand motivations and trace facts. He is a truth-seeker. Preferred weapon, police issued .45 and shotgun. Licensed police officer (detective) with contacts.

Chessmaster - Ex-navy seal, Ex-con, Ex-CIA, Ex-mercenary. His life's about the big picture, but the world may have ended several times over if not for his failed efforts. Failure to him is just a warm-up to the big payoff, and he's always playing life at least six moves ahead. Heightened strength, adaption, invisibility, paralysis, and heightened expertise, heightened agility, heightened attack. He's an expert with hand-to-hand, martial arts, small arms, and heavy weapons. He typically has quick access to a submachine gun, knives, and seems to have access to the appropriate heavy weapons when needed. In combat, he's a swiss-army knife, with a deadly tool for any situation.

Ash - As a huge Bruce Campbell fan, you have to play into the far more interesting Sam Ash character. Ex-navy, a military man who ran special ops until the paranormal hit. If not for his amazing indomitable Willpower, anyone else would certainly have gone insane. He relies upon his invulnerability and regeneration to surpass most paranormal foes, as well as his trusty chainsaw and Necronomicon (and it's inherent darkness powers, which will eat away his willpower when used).

This sounds like fun, when can I play? I think I'd like the chessmaster...
 

Chessmaster - Ex-navy seal, Ex-con, Ex-CIA, Ex-mercenary. His life's about the big picture, but the world may have ended several times over if not for his failed efforts. Failure to him is just a warm-up to the big payoff, and he's always playing life at least six moves ahead. Heightened strength, adaption, invisibility, paralysis, and heightened expertise, heightened agility, heightened attack. He's an expert with hand-to-hand, martial arts, small arms, and heavy weapons. He typically has quick access to a submachine gun, knives, and seems to have access to the appropriate heavy weapons when needed. In combat, he's a swiss-army knife, with a deadly tool for any situation....

I'm not seeing that.

I'm thinking this one is the consummate thinker. Eidetic memory & speed reader- memorized Sun Tzu and several hundreds of thousands of pages of history textbooks, reads half a dozen newspapers a day; multi-linguist. Because of this, is excellent at pattern recognition, predictive statistics and tactical forethought- hence, mastery of chess & other games of strategy- but maybe not the best at reading people. Which is why the psychologist usually dominates at poker...
 

Into the Woods

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