What I am going to do soon in a "realistically and modern political" world with no "Common" was turn Speak/Learn Language into something like a Knowledge or Profession skill. Bare with me, I haven't worked this out entirely.
5 base/root languages in the continent where the action happens:
Dwarven
Elven
Aquan (for a new dolphin-race I made)
Southern (Indian/Asian)
"Barbarian" (Special because they has only 1 written language)
Each language is broken up into several languages. Lets use Dwarven for example.
-North Kingdoms
-South Kingdoms
-Runic (Human)
-Marsh (Gnolls and Vampiric race of people)
-Advanced: Old Kingdom
Each rank spent in Speak/Write Language(Dwarven) you gain a new language. The the "Advanced" language is an old text that someone with great experience with the alphabet could learn. It requires learning all of the other languages first. Some language sets have more than one advanced language which need to be taken in order. Another important thing to note: the maximum amount of ranks that can be taken in the skill is equal to the total amount of languages.
A very important addition is the system used for communicating with people using different languages.
Talking to someone who doesn't share any languages of the same group: "Communication Check". Communication Checks are basic human skills to express stuff with hand language and noises. A CHA based roll with DCs based on what you are trying to say. "Where is food?" for example would be a DC 5, asking for directions would be DC 10, asking for clear directions would be a DC 15, ect ect. Failing could lead to misunderstandings or plainly not understanding at all. Maybe a the target's WIS modifier can lower the DC.
Talking to someone who knows a different language, but based in the same group: "Language Check". Communication is still hard, how many ranks in a language you have make its easy. Language check is ranks + Cha modifier. Based on what you get, you can understand most of their words. I haven't worked this out yet, but basically, based on what you roll the more words and the more complex words you can understand.
This seems like one huge inconvenience, but the continent of action is huge. An average campaign isn't likely to encounter more than two language groups in total and now its kind of important to know languages.
5 base/root languages in the continent where the action happens:
Dwarven
Elven
Aquan (for a new dolphin-race I made)
Southern (Indian/Asian)
"Barbarian" (Special because they has only 1 written language)
Each language is broken up into several languages. Lets use Dwarven for example.
-North Kingdoms
-South Kingdoms
-Runic (Human)
-Marsh (Gnolls and Vampiric race of people)
-Advanced: Old Kingdom
Each rank spent in Speak/Write Language(Dwarven) you gain a new language. The the "Advanced" language is an old text that someone with great experience with the alphabet could learn. It requires learning all of the other languages first. Some language sets have more than one advanced language which need to be taken in order. Another important thing to note: the maximum amount of ranks that can be taken in the skill is equal to the total amount of languages.
A very important addition is the system used for communicating with people using different languages.
Talking to someone who doesn't share any languages of the same group: "Communication Check". Communication Checks are basic human skills to express stuff with hand language and noises. A CHA based roll with DCs based on what you are trying to say. "Where is food?" for example would be a DC 5, asking for directions would be DC 10, asking for clear directions would be a DC 15, ect ect. Failing could lead to misunderstandings or plainly not understanding at all. Maybe a the target's WIS modifier can lower the DC.
Talking to someone who knows a different language, but based in the same group: "Language Check". Communication is still hard, how many ranks in a language you have make its easy. Language check is ranks + Cha modifier. Based on what you get, you can understand most of their words. I haven't worked this out yet, but basically, based on what you roll the more words and the more complex words you can understand.
This seems like one huge inconvenience, but the continent of action is huge. An average campaign isn't likely to encounter more than two language groups in total and now its kind of important to know languages.