Howdy!
Here's a general response to LArcen, ColonelHardisson, and Henry.
The main online shop handling the LA game line is found on a link at
www.lejendary.com --I use that as the URL because it's the place where you can get just about anything you are interested in regarding the game
Now for a cmbat example... Wait! The LA game system is not one that stresses combat. It facilitates all forms of activity. Ah well, okay, back to the H&S then.
Let's assume that a party of adventurers is entering the ruins of a temple hidden in the thick foliage of a tropical jungle, There is a Forester Order Avatar leadiing the way, a Noble Order one directly behind him, and a Mage Order Avatar is bringing up the rear. (Note, for this example I am using "ordered avatars," so we'll have archetypes in play.
Combat is handled in 3-second-ling "ABCs."
As the Forester pauses to use his Hunt Ability to check for any signs in the entry to the temple, he is grabbed from above by a massive gorilla-like creature, a kru-krad. This alerts the two others, but it doesn't help the victim. The kru-krad (Health 65, Precision 60, and Speed 17) smashes the Forester (9-12 +10--that 10 bypassing armor), then bites him (13-16 +6 Harm), and hurls him down to the stone floor. As the LM I rule that the Forester must make an Avoidance Roll against his Speed Base Rating or else be stunned for 3-6 ABCs from the impact. Assuming an average unadjusted Speed, this gives a 13% chance. The Forested is lucky and makes the roll. He has suffered 26 points of Harm, so he's at half normal Health now but ready to fight back.
As the krukrad is attacking the first of the party to enter, the Noble and the Mage see what's is happening and move into action:
The Noble is unable to attack immediately, as the ape-creature is in the beams overhead, but his sword is at the ready.
The Mage reacts immediately, using a Flame Fan Power to inflict 9-12 Harm on the creature as it drops the Forester. The activation of this Power takes 2 seconds, so at the start of the second ABC of the encounter, the mage checks against his Enchantment Ability score of 64, succeeds, and so the kru-krad is subjected to the flame, and it's coat of hair is on fire, so an additional 3-5 points will accrue next ABC.
Meantime the Forester is up, readying his crossbow, while the Noble hefts his sword.
The enraged kru-krad leaps down on the Noble. The LM rules that this attack will certainly overbear the Noble, but as his sword is ready, he will have opportunity for first attack. The Noble has a Weapons Ability of 52, with his sword adding 10, and Chivalry another 10, so his likelihood of success is 72%, he makes that. Harm is 4-20 base for the sword he has, and to that is added Chivalry and Physique bonuses--10 and 4, the total then adjusted downwards by the kru-krad's natural amrom of 6. Let's assume that the noble manages to inflict 20 total Harm on the ape. So it is at the end of the ABC down from H 65 by 14 from the fire and 20 from the sword, so it is at 31 Health.
It's attack chance is 60 (ots P Base Rating), plus the LM gives it +10 for its leaging assault, and it lands squarely on the Noble. Both of it's attacks succeed, but the shield and armor worn by the Noble mean that only the +10 boinus from the smash accrue to that character. However, the kru-krad's impact inflicts also d10 Harm on the victim, this also ignoring shield and armor protection. The roll is a 10, so the Noble is down 20 Health, pinned, and unable to attack. The kru-krad will ignore shiuled protection in subsequent attacks, so the Noble is in trouble!
In the third ABC of action, the Mage attempts to activate a new Power, Xargya's Military Fork (essentially a to paralyize the ape for a few seconds), but he misses his Ability check, the Power fails, and his Activation Energy Points are lost.
The kru-krad is acting first, and its beating and biting upon the Noble score fully 20 more Harm to that worthy's Health. He is at 20 points now, will be unconsious next ABC from another 20 Harm, virtually dead if more that that is inflicted on him.
Fortunately, the Forester has taken aim, and hith a 15 bonus with the crossbow to his Weapons-Archery Ability at close range, he hits easily. The base Harm rtange is 3-20, adding 4 for his Archery ability. His Ability check score is 01, a special success that means maximum Harm base 20 is scored, that bypassing opponent protection. A confirming check for possible added Harm is made. It is a 20, and that means added Harm is done. A d10 comes up 7, so the kru-krad suffers 20 + 4 + 7 = 31. Just enough to send the creature into unconsciousness. The Forester drops his crossbow, draws his dagger, and end's the monstrous creature's life, then pulls his comrade out from under its dead body.
Total time of combat has been 12 seconds. Two of the Avatars will now be seeking some healing, espacially the usually unscathed Noble, for in this case his full playe armor and shield did not serve as they do in most cases.
The LM is wondering if any of them spot the giant cobra that is slithering near...
Gary