Re: A few last questions
johnsemlak said:
Gary,
You said you might answer a few last final questions. Here we go.
1. Sorry, but this very small thing has nagged me for years...
In Appendix N (inspirational reading) of the 1e DMG, you write:
"The most immediate influences upon AD&D were probably de Camp &
Pratt, REH [Howard], Fritz Leiber, Jack Vance, HPL [Lovecraft], and A. Merritt."
In listing the primary authors that influenced the AD&D game, you left out J.R.R. Tolkien (you put him in a much larger list of sources of fantasy but did not include him among the 'most immediate influences'). As many people (erroneously) consider D&D to be a rather close copy of Tolkien's world, leaving out Tolkien seems conspicuous.
Is there any particular reason you didn't single out Tolkien as one of the major influences on AD&D?
Happy to be of service.
I omitted JRRT's work as a primary one because it didn't inspire me in regards to gaming, to create the material in A/D&D that made it what it is at its core. While I enjoyed THE HOBBIT, the trilogy was not an exciting read for me.
The listed authors and works were what moved me to want to design a game that allowed participants to have exciting fantasy adventures. The "influences" from JRRT's work that I included in the game were mainly there to interest others in playing it, not what caused me to want to create it
2. Was there any particular inspiration for the lich?
Actually, no. The lich just seemed a natural for the upper ranks of the undead in the game, so I created the various features of that monster for the system, and used only broad general knowledge to do so.
3. I'm sure the answer to this is available elsewhere, but could you say how you came up with the name Dungeons and Dragons? (if it was covered earlier in the thread, sorry).
There is some false information put out on this subject from T$R after I split. When I wrote the initial and second drafts of the D&D game ms. I had it's title as "The Fantasy Game." This was for two reasons: One, I hadn't settled on a name yet. Two, when I did choose a name, I didn't want it known intil a product was out. During this period I made up a two-column list of names. All in column one could stand alone or go with one in the second column to form a longer title. I read the lists to my regular players, and my family, asking what they thought best. Of course the list had both "Dungeons" and "Dragons" on it. Those two in combination were the favorites, and when my (then) little daughter Cindy clapped her hands and said the really liked that name, I agreed. It was my favorite too--after all, I had formed the Castle & Crusade Society as a part of the International Federation of Wargaming about three years before that.
4. You recently published a d20 supplement that included a mini dictionary of Thief's Cant, based on the historical language of, well, thieves. Do you often make use of historical languages in designing adventures or material (Latin, Greek, old English, Near Eastern Lanugages, etc). Did you ever study any 'dead' languages?
Right, I have been fascinated by "thieves' cant" for a long time, so I did indeed develop that for use in RPGs where the GM wants to add criminal underclass action to the campaign--or for authors who want to have characters speal in cant now and then. However, that exercise was demanding on me as the GM, because my players took to it as ducks to water, and then I had to remember all the bloody stuff!
As for using/studying other languages, no. I have more than enoght to worry about managing English in writing and gaming
Cheerio,
Gary
Happy Adventuring!
John Semlak [/B][/QUOTE]