Iron Captain said:
My very first D&D 3.5 group basically collapsed because of this problem.
What's the matter with kids today?
Seriously, I'm OK with there being rules for "everything" in the universe in 3.x, and for PC's to eventually be able to do them all, but the emphasis on "balance" in adventures is lame.
Unbalanced "life is like a box of chocolates", kobold in one room, dragon in the next is part of the spirit and the danger of adventuring. I LOVE being able to have a party see their progress in power by nearly being TPK'd by random encounter wolves at 1st level, and not even slowing down to waste a dozen of them at 9th level.
I figure Bilbo Baggins faced TROLLS at 1st level, and survived, and it was exciting.
My latest 1st level party is in the Sunless Citadel, and the troll in there is not nerfed either . . . if they are foolish enough to release it, they'd better smarten up and run. So far, I haven't faked one die roll in this campaign . . . I was thinking of converting a natch 20 on the first monster attack in the game -- two giant centipedes in homage to Gary's answer about the first monsters fought in the game -- but a player saw it and said "Oh crap" before I could lie. So, so far exciting, knowing when I saw, "Darn, one more hp on that hit and you'd be dead!" that I actually mean it.
