Golem Joe said:
Here are a few:
What do you think are the strengths of d20 and Lejendary Adventure? How would you compare the two?
What material for Lejendary Adventure do you feel would be of most use to d20/DnD players?
What is "Well of Shadows"?
Do you find it difficult to design a cross-over product, like "The Hermit"?
Who were the nine demigods Xagyg imprisoned in Castle Greyhawk?
What's going on with the Lejendary Adventure multiplayer online game?
How would you compare the Lejendary Earth setting to Greyhawk?
Now that Necropolis is out, are there any other "unpublished" Dangerous Journeys material you are looking to have updated to d20?
Tell us about an average night in a Gygaxian gaming session.
Whew!
Such a lot you EN boarders are! So many questions, so little time to answer them
The D20 system is so diffrent from the LA game that's it's like comparing apples and oranges. Rules-heavy/rules-light, c;ass-based/skill-bundle-based. About all I can say is that one is a great change of pace from the other. Well, that and if you are writing material for one or the other, it's a lot easier to do for the LA system
Again, there isn't much corelation between D20 and LA systems, so much of the base material doesn't easily cross over. However, there are a number of magic items, spells, and monsters that can translate to D20 and will likely be fun to add to the game.
The WELL OF SHADOWS is a very difficult adventure module that Jon Creffield and I co-wrote a couple of years back. It is connected to an LA game sourcebook, THE MALEDICTED PLATEAU. when the latter is published, The WELL OF SHADOWS will follow it into print--likely in late 2003. Many an a player will rue the day they sent their avatar into that deadly place...
The difficulty with doing a dual-system product is more in the system details than in the conceptualization, especially with a module. After all, a good adventure translates into most every system with the correct mechanics. So it is the correct mechanics that are a pain, not the ideas. As the D20 system is very detailed, the pain is great

Fortunately, I have good comrades to help assure that nbot too many errors crop up, so that the pain won't also be felt by the gamers who pick up the product.
"Who were the nine demigods Xagyg imprisoned in Castle Greyhawk?" --Ask this over on the GreyTalk list
We have a deal signed with Dreams-Interactive for am LA MMPORPG. The demo is being added to now, and we hope to have an alpha test ready around the middle of next year. That given, then a closed beta ar year's end, open beta in 2004, and then the game up and running online late in that year.
The Lejendary Earth world setting is a complete planet based on a very loose parallel to the actual world. so it is again a matter of apples and oranges in regards comparing it to the WoG. About the only parallel than can be drawn between the two is that both are designed to facilitate GM creativity, encourage input, and allow for campaigns to be vastly different evcen though based on the same setting.
"Now that Necropolis is out, are there any other "unpublished" Dangerous Journeys material you are looking to have updated to d20?"--None that spring to mind, no. Loren Wiseman's CITY OF ASCALON would be a good D20 product, though, I should think. It was never published as a DJ/MYTHUS one, so Loren has the material. and it's his call.
"Tell us about an average night in a Gygaxian gaming session."
Well, heh! No time for another page of material here. Get on my "games list," and you'll get an email from me just about every week that recounts the action in the campaign session run Thursday night. The team of doughty adventurers are now working their way through the HALL OF MANY PANES--said module to be published late this year or early next by Troll Lord.
Gary