TSR Q&A with Gary Gygax

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This is the multi-year Q&A sessions held by D&D co-creator Gary Gygax here at EN World, beginning in 2002 and running up until his sad pasing in 2008. Gary's username in the thread below is Col_Pladoh, and his first post in this long thread is Post #39.

Gary_Gygax_Gen_Con_2007.jpg
 

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rossik said:
sorry gary, im not teasing or anything, but i really dont get it.

why is natural?
Sorry, but I do not understand that statement.

What is there not to get in the explanation of why I created the Drow as they are stated in the AD&D game?

Cheers,
Gary
 

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Col_Pladoh said:
Sorry, but I do not understand that statement.

What is there not to get in the explanation of why I created the Drow as they are stated in the AD&D game?

Cheers,
Gary


no, i mean why is natural that women are more powerfull in drow society?
pls dont get upset, im not trying to upset you :(
 

rossik said:
no, i mean why is natural that women are more powerfull in drow society?
pls dont get upset, im not trying to upset you :(
:lol:

Okay, no problem.

Drow females are loke spiders in regards their superiority to the male. There are quite a few examples of females being larger and stronger than their male counterparts in the animal kingdom, and it seems that many of the theropod dinosaurs were likewise. The first mammal I can think of that fits the case in point is the hyena.

Cheerio,
Gary
 

Col_Pladoh said:
:lol:

Okay, no problem.

Drow females are loke spiders in regards their superiority to the male. There are quite a few examples of females being larger and stronger than their male counterparts in the animal kingdom, and it seems that many of the theropod dinosaurs were likewise. The first mammal I can think of that fits the case in point is the hyena.

Cheerio,
Gary


now that you have said, seem obvious to me... :heh:
shame on me, i have to read more ;)
 

Gary, in your LA and A/D&D games, you include demi-humans right alongside humans as PCs. In your Dangerous Journeys: Mythus game, however, you relegated demi-human PCs to explicitly optional status, and gave them only 2 pages versus 17 pages of descriptions for human PCs.

Why the de-emphasis on demi-human PCs in Mythus as opposed to your other FRPGs?
 

Col_Pladoh said:
Ah, well...

That's quite different and explains things ;)

I do hope you are searching for a new gaming group!

Cheerio,
Gary

Don't worry, I will. I might even get Dirks, barbarian #2's player, to come along. However, Randy, the fighter's player is actually a rather fair and decent DM, he's just a nightmare of a player. Also the party druid and his bison tended to behave like Shaggy and Scooby. They were master cowards and proud of it.
 
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Col_Pladoh said:
Whoa!

Way too many different groups to pick one of the general categories you list. I haved played with groups 1, 4, 6, 7, and 8.

Most of the groups I GMed for fit 4. 6, and 7.

Thanks for a good answer to a silly question. :)
 


Geoffrey said:
Gary, in your LA and A/D&D games, you include demi-humans right alongside humans as PCs. In your Dangerous Journeys: Mythus game, however, you relegated demi-human PCs to explicitly optional status, and gave them only 2 pages versus 17 pages of descriptions for human PCs.

Why the de-emphasis on demi-human PCs in Mythus as opposed to your other FRPGs?
Frankly, I find human characters a lot more interesting than most non-human ones. In most cases they are played as stereotypes...badly played thus at that,

When the Mythus game was designed I hoped that the change from class-based to skill-based play would also facilitate emphasis on the human character in the game.

In the LA system I went back and included a large number of non-human races to opt for as an Avatar choice, but I weighed the game in favor of humans by giving Ordered, mainly human, ones a clear leg up on others. Although the edge is slight it is evident, and even non-Ordered humans have more freedom of choice selecting Abilities than do the non-human. The most desirable benefit-wise non-human Avatar races are the ones less likely to be chosen--Kobold, Trollkin, Veshoge.

Anyway, I hope that the racial mandates and guidelines set forth in the LA game make playing any of these non-humans at least a bit more unique and interesting than is usual in many other systems.

Cheerio,
Gary
 

Gary,

I honestly can't recall if you had any plans for a revision of AD&D or a new edition of it. I have the dim recollection that what became Unearthed Arcana was in fact but what one part -- and a modified one at that -- of what was originally a much larger "expansion" of AD&D. Am I remembering this correctly or were you generally happy with AD&D and saw no need for anything more than a new book here or there every so many years?

Thanks.
 

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