Hi Flex'
Flexor the Mighty! said:
Hello Gary. Hope you are having a relaxing Sunday afternoon.
I've wanted to ask you about the 1e combat system. Sorry if this has been asked before but I can't search the threads until I pony up and become a member. Anyway, since you said you didn't like weapon speeds did you reduce battles to
1. Roll d6 for initiative.
2. winning side rolls attacks and spells. Spells, then missles, then melee. Charging against set weapons would give the opponent an attack first.
3. losing side rolls attacks and spells.
Did all spells get announced first at the start of the round?
Whoosh! That's a big chunk of stuff to chew on...
We usually managed combat thus:
1. Roll d6 for initiative, low score going first.
2. Weapons attacks and spells with a segment cost of 1
3. Spells with more than 1 segment time involved add 1 pip to the initiative roll per segment, so 2 adds 1, 3 adds 2, and so on. A 6-segment-long spell adding 5 meant that at best it would happen simultaneously with the opponents actions who had rolled a 6 on initiative.
4. Moving into combat range against a longer weapon gave the opponent first attack.
5. Simultaneous attacks occured together where adjusted initiative was the same for both sides.
Do you think being able to increase an ability score every few levels, or going the Hackmaster route and putting a percentile score on every ability and adding each level, is bad in the 1e system? I'd have any racial max in place to cap it of course.
Actually, I haven't given that any thought, tested the idea in play, so I can't comment intelligently. I can state that the LA game system used d% checks for all skill checks based on an Ability, but adding to the base score is up to the individual playing the Avatar, additions purchased with Merits gained by the character in game play. This works very well so far--about seven years of play-testing now
Cheers,
Gary