Flexor the Mighty! said:
Well, yeah!
One of the main reasons for which people are claiming to dislike ToH is that it is an unabashed meat-grinder of a PC-killer.
Gary - and Frank - have said that this is pretty much bollocks, because anyone who's playing intelligently and well can make it through without any PC deaths at all! In fact, they've offered several instances of anecdotal proof that it can be done.
What I'm trying to determine is if they're being a little intellectually dishonest.
I've got a theory that in these examples, sure, no
PCs were killed, but over 40
characters (including various torch bearers, men-at-arms, sages, etc.) were lost their lives in breaching the Tomb. They just happened to not have the mystic star of PC floating over their heads.
In other words, it's not a PC killer if you play intelligently - where "play intelligently" is defined as "hire /summon lots of cannon fodder to poke and prod at anything remotely dangerous looking before you let the PCs anywhere near it."
EDIT:
Whereas those who seem to dislike it may have a more PC-centric view of things. The PCs are the heroes, the PCs are the ones risking their lives, and therefore it's the PCs who should be (largely alone) fighting and trapping and sleuthing their way through the Tomb.
For reference, I've never played in *any* game, in any version of the rules, in which we had anything approaching the number of hirelings
or PCs that Gary has indicated was pretty standard, back in the day (i.e., 10+ PCs, an equal number of "trusted cohorts," several armed retainers, etc.).