I hope this hasn't been asked too many times already, but:
In AD+D (and Basic?), what was the rationale for having Strength 18 broken down into several "%" gradations, with Giants starting at 19, instead of having each gradation have its own number (thus 18.01 = 18, 18.41 = 19, etc., to 18.00 = 24) and have Giants start at 25?
Reason I ask is that when Cavaliers came out in UA and introduced the idea of %-ile stat increments, we took one look and immediately decided that such a system would work for any class...except, how to apply a %-ile increment to high strength that was already on a % system?...so we converted to full numbers as above. Since then, I've always wondered why it was designed the way it was.
Thanks!
Lanefan