I scoff at diceless roleplaying. How is it any different than a bunch of grown individuals sitting around playing "Lets pretend?"
Seriously Gary, I completely agree with your point of view. You should know too since you invented roleplaying.
Now that I have brown nosed sufficiently, (and pardon me if this question has already been answered), what type of adventure do you find to be the most fun to run - the player killer adventure (Tomb of Horrors - Here's something evil in a big hole with lots of treasure - go kill it. Oh, did I mention it will be impossible?) or a more long-term adventure that involves lots of fights the characters can actually win and an actual plot, such as "Temple of Elemental Evil"?
Aside from these light hearted jabs at your expense (they are classics, you have to make fun of classics, you know...), I am curious which one you enjoy running more.