Q'Barra: Facing Truth Chapter 2

(OOC: Ok, since I really have no idea what's going on with ENWorld, I'm going to try to email everyone so that we can make alternate arrangements for continuing the game.

If I don't get to you, or if you don't get email's from ENWorld, you can email me at Pebele@gmail.com)
 

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Kaelan

Kaelan doesn't know the language the voice speaks, but by the authoritative nature of the voice he tries to judge it's intent. He looks intensely at the concious captive, slowly sliding the edge of his blade closer to the man's neck.

[sblock=ooc]Sense motive and then intimidate if Kaelan figures out to a reasonable intent what is happening. Well maybe not...Sense Motive/Intimidate: 8/6[/sblock]
 

Catherine kneels down next to the man Kaelan is speaking to. She brushes his blade away from the man's neck gently. She moves in closer and whispers in the man's ear. "I know exactly what your friends are asking for, so tell them your squad is fine, and they should come down to check out the aftermath of your fight. Got it?" Catherine smiles gently and continues in halfling, "Or else my friend here is going to have some fun with you. Maybe with that blade of his, or maybe just tying you up and leaving you for the predators out here in the jungle. How does that sound, hmm? Betray our trust, and I'll make certain you die here. Play along, and you might just make it to your next birthday."

[sblock]
Intimidate 18
[/sblock]
 

Kaelan is unable to sense anything from the voice in the ruin. And he seems to have no effect on the captive man.

Once Catherine speaks, however, the man nods his head and calls out in Halfling. "There was a battle, but we didn't have no trouble. Get out here an' help us with these bodies!"
 

Kaelan Hp: 36/36 DR remaining for day: 10

Kaelan stood idly by as Catherine spoke to the man again in a language he didn't understand. The man spoke back, but not to Catherine it seemed. Kaelan took a moment to meld back into the shadows where he was before. [sblock=ooc]Hide/MS: 24/22 Listen/Sense motive: 8/12 Reason able to figure out Pebele? If not I won't hide.[/sblock]
 

Since Catherine seemed satisfied with what the captive said, Kaelan moved back in to position, as did the rest of the group.

Within moments they heard the sounds of running feet, and four men appeared at the entrance of the ruin.

They had their weapons out, and instantly dropped in to formation as they saw no fallen foes outside the ruin. In halfling, the one in the lead spoke to his fellows. "On guard!"

fight5a.jpg

Key:
The gray squares are the outside of the ruin. The black squares are the entrance to the ruin.
Red= Trebuchet
Orange= Sepoto (on a ledge above ground level)
Yellow= Darrick
Blue= Kaelan
Pink= Catherine
Green= Charles
Purple= Bandit1
Light Blue= Bandit2
Black= Bandit3
White= Bandit4
 

Trebuchet glances up at the temple's overhanging roof and intones, "Initiating first tier earth conjuration. Protective headgear is suggested."

A small vertical tube extends out of his back and telescopes up until it pokes out over his shoulder. He takes something from his pouch...a fleck of green mineral...and drops it into the tube's opening. There's a rumbling noise, and green sigils burn with eldritch fire along the side of the tube. Then, with a coughing noise and a gout of green flame, it fires something into the top of the ancient temple's doorframe, directly over the center of the men actually inside the temple.

Immediately, fist-sized rocks begin to appear out of the strange green energy that hovers there. Rocks that fall onto the four men as if dropped from the very heavens.

(Hail of Stones! 4d4 damage for 8 http://invisiblecastle.com/find.py?id=1093678, over 10' radius, no save! Kinda like Ice Storm, I guess. AoE should include all four men while excluding party members, if I read the map right. :))
 

Sepoto watches the cascade of falling firmament after the tube on Trebuchet's arms erupts and decides to add to the general mayhem effecting the bandit's below. Grabbing the closest of the flasks arrayed at his side, he tosses one on top of the nearest bandit and watches as the falling rocks, bandit, and stone dust are all engulfed in flame.

[SBLOCK] Tossing a flask of alchemist's fire on top of Bandit1 (Purple),
Ranged Touch Attack = 18
Alchemist's Fire Damage = 4
Essentially, causes 1 point of splash damage to all within 5' of impacted target, and on the round following a direct hit, the target takes an additional 1d6 points of damage unless he makes attempts to extinguish himself, see information on Alchemist's Fire on PH p. 128.
[/SBLOCK]
 

Catherine moves forward, trying to get a clear path to the bandits, while trying to intimidate them.

[sblock]
Initiative 6
Move to N4 (or nearest square if it's occupied) and use Daunting Presence on Bandit 10.
[/sblock]
 


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