Q'Barra: Facing Truth Chapter 2


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[sblock=ooc]I was thinking: Sepoto-->Kaelan-->Charles.......................Catherine-->Catherine-->Treb. I would like the scouts about 50ft ahead of the rest of the group. Catherine is more towards the middle for her healing ability, and Treb could be between Catherine and Darrick, to keep Treb from being an easy target. That just isolates Darrick from combat more though. I'll let the others weigh in.[/sblock]
 


(Sorry! I didn't notice that we were on page 11 now. Not receiving email notifications is really screwing with me. Sorry all! New update is below!)
Sepoto leads the party to the right, followed by Kaelan and Charles. The "scouts" stay about 50 feet in front of the rest of the party. Catherine and Darrick keep Trebuchet between them, to hopefully protect him from further damage.

After traveling about 100 feet, Sepoto sees a large amount of light ahead, and is able to make out a room. Before he is able to pull back, he can hear loud voices speaking in what he has learned is Halfling.

He can hear the sound of chars scraping against the stone floor, and is able to signal to Kaelan and Charles that they have been spotted.

fight6a1.jpg

Key:
Light Blue: Bandit8
Black: Bandit9
White: Bandit10
Orange: Sepoto
Green: Charles
Blue: Kaelan
Pink: Catherine
Red: Trebuchet
Yellow: Darrick
 
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"And so it begins," Darrick says, with a rueful chuckle, as he advances towards the foe.

[sblock] Sorry for the silence -- it's been a distracting couple of days....

From the sound of things, Darrick won't be acting this turn due to surprise. But just in case I'm wrong in this assumption, and to prepare for the turns to come: Initiative is 21. He'll take a doulbe move on his turn, advancing to J16[/sblock]
 

[sblock=OOC] There is no surprise round. I should have made that clear. The party will act this round, as will the bandits.[/sblock]
 


Charles whispers: I'm going to play it defensively until our comrades catch up. He pulls his trusty throwing axe and places himself at the mouth of the hallway. He readies himself to cut off any bandit who nears them.

[sblock]
Initiative (1d20+6=9)
Oh bugger.

He moves to J-4.

Use Dodge on Bandit 8.

If any bandit gets within 10 feet or less of the hallway(or is already that close when Charles moves) he throws his axe at them.

Throwing Axe (Ranged) (1d20+8=21)

Damage (Ranged) (1d6+2=3)

I'm not entirely clear... would I receive Skirmish bonus if I don't attack on my turn? Uh... if I do, here:

Skirmish (1d6=6)

[/sblock]
 

(Ki power remaining 1/4, Shifting remaining 0/1, 22/22 hp)

Sepoto frowns when the bandits notice, stopping short in the passageway for a moment and muttering,

"Hmph, this time dexter is wrong..."

Without hesitation, he charges forward into the room bounding off the walls to either side with monkey-like abandon, his bow and an arrow already in hand.

[SBLOCK] Sepoto will move to K8, nock his bow, and fire at Bandit #8 with a +1 arrow.
Initiative Check = 12
Shortbow Attack = 24
Shortbow Damage = 7
[/SBLOCK]
 


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