Let me know if there is anything you would like changed or tweaked, or just if you overall approve:
Name Lucien Wildrose
Gender Male
Race Human
Class Ranger 4
Alignment NG
Patron Deity - Undecided
Str 16 -- (3 pts)
Dex 18 -- (4 pts) +1 at 4th Level
Con 12 -- (1 pts)
Int 12 -- (1 pts)
Wis 11 -- (0 pts)
Cha 8 -- (-1 pts)
Hit Points 30
Action Points 7
AC 19, Touch 14, Flat 15
Init +8
BAB +7, Grap +7
Speed 30 (base 30, Light load 47.5/77, light armor)
Fort +6, Ref +9, Will +3
Attacks:
+6 Reach Melee, Guisarme, 2d4+4, 20/x3, Piercing
+8 Melee, Trident, 1d8+3, 20/x2 10’, Piercing
+7 Melee/+8 Ranged, Dagger, 1d4+3, 19-20/x2, 10’, Piercing/Slashing
+7 Melee, Sap, 1d6+3 Non-lethal, x2, Bludgeoning
+9 Ranged, MW Longbow, 1d8, 20/x3, 100', Piercing
Physical Attributes:
Medium 5'9" tall, 166 wt, 19 yrs old
Black wavy hair to the shoulder, Piercing blue eyes, fair to medium skin: doesn’t tan, but doesn’t burn
Languages:
Speaks Common and Elven
Skills:
+3 Climb [0 Ranks, +3 Str]
+1 Concentration [0 Ranks, +1 Con]
+5 Handle Animal [7 Ranks, -2 Cha]
+1 Heal [0 Ranks, +1 Wis]
+11 Hide [7 Ranks, +4 Dex]
+3 Jump [0 Ranks, +3 Str]
+10 Knowledge Nature [7 Ranks, +2 Synergy (Survival), +1 Int]
+8 Listen [7 Ranks, +1 Wis]
+11 Move Silently [7 Ranks, +4 Dex]
-1 Perform Lute [Cross-Class, 1 Rank, -2 Cha]
+6 Ride [0 Ranks, +2 Synergy (Handle Animal), +4 Dex]
+6 Search [5 Ranks, +1 Int]
+8 Spot [7 Ranks, +1 Wis]
+12 Survival [7 Ranks, +2 Synergy (K.Nature), +2 Synergy (Search), +1 Wis]
+3 Swim [0 Ranks, +3 Str]
+4 Use Rope [0 Ranks, +4 Dex]
Feats:
-Quickdraw (1st Level, PHB): Can draw weapons as a free action.
-Improved Initiative (3rd, PHB): +4 on Initiative Checks
Human Traits:
-Bonus Feat at 1st Level
-Bonus 4 Skill points at 1st Level
-Bonus Skill point each level
Ranger Abilities:
-Favored Enemy (1st): Humanoid (reptilian)
-Track (1st): Use Survival skill to follow trails of creatures over different types of terrain
-Wild Empathy (1st): Can improve attitudes of animals, much like diplomacy skill.
-Combat Style (2nd): Rapid Shot: One extra attack per round at highest base attack bonus, but all attacks suffer -2 penalty.
-Endurance (3rd): +4 bonus on certain non-lethal checks, can sleep in armor without fatigue.
-Animal Companion (4th): See Below.
Spells Prepared:
1st- Pass Without Trace
Special:
Animal Companion: Eagle (as per MM) – Nameless;
HP: 9
Initiative: +2
Speed: 80’ fly Average, 10’
AC: 14
Attacks: 2 Talons +3 Melee: 1d4; bite -2 Melee: 1d4
Saving Throws: Fortitude +3, Reflex +4, Will +2
Skills: Listen +2, Spot +14
Background:
[sblock]Handed over to the Academy at only 4 years of age, Lucien was never quick to make friends. It is presumed that he is an orphan, one day merely appearing at the school, but Lucien himself does not know the truth of the matter. Unbeknownst to all but a few of the higher faculty who were there at the time Lucien arrived, he has a very faint tattoo on the crown of his skull somewhat resembling a map. While at the academy, he initially showed an aptitude for martial battle, but soon it was discovered that he belonged in the outdoors, which was happened upon by his constant drifting during lectures and consequently being caught staring out the windows (an odd punishment of sorts ensued where the instructor, finally irritated enough, sent him out into the woods for two full days (the administration agreed, hoping the harsh realities of the wilderness would shake him of his delusions), when he didn’t immediately return, they found him doing quite well for himself, having built modest fortifications by a small creek and currently cooking a rabbit stew). Every few weeks the Academy sends him on small hunting forays, not necessarily because the school needs the food, but Lucien becomes restless upon being outside without the constraints of ultimate freedom. It was during one of these respites where Lucien encountered his eagle and befriended her, somehow managing to win the bird’s affection. She is nameless, Lucien not wanting to fetter her freedom. She does not, however, accompany him everywhere, only when he’s outside for an extended period of time. A few chance encounters with the random lizardfolk has left Lucien bitter and angry at them as a whole, although the truth is hidden behind is oft-shut lips.[/sblock]
Personality:
[sblock]His peers perceive him as brooding, partly because he is in a sense, but he just hasn’t yet grasped certain social concepts. He comes off as an isolationist, but the truth is that he has never truly felt comfortable at the Academy. Never the object of ridicule, it almost seems as if his fellow students give him a wide berth, fearing he’ll unleash some pent-up orphan-anger, like has been rumored to have occurred a few times in the past, even to some of the faculty. Deep down, though, Lucien is very caring. Kind natured, helpful, and quiet, he has a large heart, but has never had the opportunity to show it. He is not overly religious, but doesn’t hold those strong convictions against people, unless he feels constantly hounded and pressed to conform to ideals he does not hold dear. Being one of the oldest, mysterious, and certainly one of the students with the most freedom, some of his juniors give him an aura of awe, which he doesn’t understand.[/sblock]
Appearance:
[sblock]Although not wholly unpleasant to the eyes, most never give him a second glance. His wavy, black hair is generally unkempt, falling to his shoulders. He’ll shave whenever he feels his beard itches too much, so mostly he’ll have a heavy shadow. His striking blue eyes do not inspire passion as one would imagine, instead they appear cold and calculating. He is not all-together tall, but not entirely short either. One would consider him sinewy, if ever anyone were to see him not completely covered up.[/sblock]
Possessions:
Mithral Chain Shirt (worn, 12.5lbs)
Darkwood Buckler (worn left arm, 5lbs)
Dark Green Tunic covered by a deep brown leather vest, all covering Chain shirt
Soft Leather Boots
Tan Breeches tucked into the boots and covered mostly by the long, traveling cloak
Sap (belt right, 2lb)
Quiver Strapped to waist w/ 20 Arrows (belt left, 6lbs)
Dagger (belt rear, 1lb)
Longbow (left shoulder, 3lbs)
Guisarme (right shoulder, 12lbs)
Heward’s Handy Haversack (center back, 5lbs, see below)
Trident (down center back, between backpack, 4lbs)
Hood covering from Traveling Cloak (at times)
Cloak of Resistance +1, covered with worn Traveling Cloak
Heward’s Handy Haversack Contents:
Two side pouches (20 lbs max) each carry 20 lbs worth of Trail Rations
Main compartment (80 lbs max):
Tanglefoot bag (4lbs)
Everburning Torch (1lb)
Cure Light Wounds x2
Hempen Rope 50’ (10lbs)
Silk Rope 50’ (5lbs)
Bedroll (5lbs)
Wine Bottles (fine quality, 6lbs)
Flint and Steel
Grappling Hook (4lbs)
Candles x10
Wizard’s Spellbook, empty (3lbs)
Common Lute (3lbs)
Spade (8lbs)
Waterskin (4lbs)
Bullseye Lantern (3lbs)
Ink and Inkpen
Crowbar (5lbs)
-Total = 61lbs
Coins- 1gp, 6sp
Progression:
5th level Ranger
6th level Ranger, Combat Expertise
7th level Ranger
8th level Ranger, +1 WIS
9th level Ranger, Improved Trip
10th level Ranger