Q'Barra: Facing Truth (New Campaign Recruitment)


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ethandrew said:
I appreciate the speedy response, something that bodes well for a pbp game. I have a large block of unscheduled time tonight, and so I would hope to get to you a character. How in depth would you like the background? Would you prefer a closed-off, this is how it is/was, or rather one littered with plot-hooks and the ilk? I'm merely asking out of curiosity of how "out there" I should get.

Thank you, I'm excited about this campaign and I hope to find a group of players who will be as committed to it as I am.

As for the background, I will leave that to you and your style. If you'd like to give lots of information that I may be able to use as plot-hooks, that is great with me.

The more information that can be given about the character's personality and reason for being at the Academy, the easier it will be to integrate the character with the rest of the group.

Rookseye: I look forward to seeing your submission.

BRP2: Thank you for understanding. I'm looking forward to seeing what you come up with.
 



Let me know if there is anything you would like changed or tweaked, or just if you overall approve:

Name Lucien Wildrose
Gender Male
Race Human
Class Ranger 4
Alignment NG
Patron Deity - Undecided

Str 16 -- (3 pts)
Dex 18 -- (4 pts) +1 at 4th Level
Con 12 -- (1 pts)
Int 12 -- (1 pts)
Wis 11 -- (0 pts)
Cha 8 -- (-1 pts)

Hit Points 30
Action Points 7
AC 19, Touch 14, Flat 15
Init +8
BAB +7, Grap +7
Speed 30 (base 30, Light load 47.5/77, light armor)
Fort +6, Ref +9, Will +3

Attacks:
+6 Reach Melee, Guisarme, 2d4+4, 20/x3, Piercing
+8 Melee, Trident, 1d8+3, 20/x2 10’, Piercing
+7 Melee/+8 Ranged, Dagger, 1d4+3, 19-20/x2, 10’, Piercing/Slashing
+7 Melee, Sap, 1d6+3 Non-lethal, x2, Bludgeoning
+9 Ranged, MW Longbow, 1d8, 20/x3, 100', Piercing

Physical Attributes:
Medium 5'9" tall, 166 wt, 19 yrs old
Black wavy hair to the shoulder, Piercing blue eyes, fair to medium skin: doesn’t tan, but doesn’t burn

Languages:
Speaks Common and Elven

Skills:
+3 Climb [0 Ranks, +3 Str]
+1 Concentration [0 Ranks, +1 Con]
+5 Handle Animal [7 Ranks, -2 Cha]
+1 Heal [0 Ranks, +1 Wis]
+11 Hide [7 Ranks, +4 Dex]
+3 Jump [0 Ranks, +3 Str]
+10 Knowledge Nature [7 Ranks, +2 Synergy (Survival), +1 Int]
+8 Listen [7 Ranks, +1 Wis]
+11 Move Silently [7 Ranks, +4 Dex]
-1 Perform Lute [Cross-Class, 1 Rank, -2 Cha]
+6 Ride [0 Ranks, +2 Synergy (Handle Animal), +4 Dex]
+6 Search [5 Ranks, +1 Int]
+8 Spot [7 Ranks, +1 Wis]
+12 Survival [7 Ranks, +2 Synergy (K.Nature), +2 Synergy (Search), +1 Wis]
+3 Swim [0 Ranks, +3 Str]
+4 Use Rope [0 Ranks, +4 Dex]

Feats:
-Quickdraw (1st Level, PHB): Can draw weapons as a free action.
-Improved Initiative (3rd, PHB): +4 on Initiative Checks

Human Traits:
-Bonus Feat at 1st Level
-Bonus 4 Skill points at 1st Level
-Bonus Skill point each level

Ranger Abilities:
-Favored Enemy (1st): Humanoid (reptilian)
-Track (1st): Use Survival skill to follow trails of creatures over different types of terrain
-Wild Empathy (1st): Can improve attitudes of animals, much like diplomacy skill.
-Combat Style (2nd): Rapid Shot: One extra attack per round at highest base attack bonus, but all attacks suffer -2 penalty.
-Endurance (3rd): +4 bonus on certain non-lethal checks, can sleep in armor without fatigue.
-Animal Companion (4th): See Below.

Spells Prepared:
1st- Pass Without Trace

Special:
Animal Companion: Eagle (as per MM) – Nameless;
HP: 9
Initiative: +2
Speed: 80’ fly Average, 10’
AC: 14
Attacks: 2 Talons +3 Melee: 1d4; bite -2 Melee: 1d4
Saving Throws: Fortitude +3, Reflex +4, Will +2
Skills: Listen +2, Spot +14

Background:
[sblock]Handed over to the Academy at only 4 years of age, Lucien was never quick to make friends. It is presumed that he is an orphan, one day merely appearing at the school, but Lucien himself does not know the truth of the matter. Unbeknownst to all but a few of the higher faculty who were there at the time Lucien arrived, he has a very faint tattoo on the crown of his skull somewhat resembling a map. While at the academy, he initially showed an aptitude for martial battle, but soon it was discovered that he belonged in the outdoors, which was happened upon by his constant drifting during lectures and consequently being caught staring out the windows (an odd punishment of sorts ensued where the instructor, finally irritated enough, sent him out into the woods for two full days (the administration agreed, hoping the harsh realities of the wilderness would shake him of his delusions), when he didn’t immediately return, they found him doing quite well for himself, having built modest fortifications by a small creek and currently cooking a rabbit stew). Every few weeks the Academy sends him on small hunting forays, not necessarily because the school needs the food, but Lucien becomes restless upon being outside without the constraints of ultimate freedom. It was during one of these respites where Lucien encountered his eagle and befriended her, somehow managing to win the bird’s affection. She is nameless, Lucien not wanting to fetter her freedom. She does not, however, accompany him everywhere, only when he’s outside for an extended period of time. A few chance encounters with the random lizardfolk has left Lucien bitter and angry at them as a whole, although the truth is hidden behind is oft-shut lips.[/sblock]

Personality:
[sblock]His peers perceive him as brooding, partly because he is in a sense, but he just hasn’t yet grasped certain social concepts. He comes off as an isolationist, but the truth is that he has never truly felt comfortable at the Academy. Never the object of ridicule, it almost seems as if his fellow students give him a wide berth, fearing he’ll unleash some pent-up orphan-anger, like has been rumored to have occurred a few times in the past, even to some of the faculty. Deep down, though, Lucien is very caring. Kind natured, helpful, and quiet, he has a large heart, but has never had the opportunity to show it. He is not overly religious, but doesn’t hold those strong convictions against people, unless he feels constantly hounded and pressed to conform to ideals he does not hold dear. Being one of the oldest, mysterious, and certainly one of the students with the most freedom, some of his juniors give him an aura of awe, which he doesn’t understand.[/sblock]

Appearance:
[sblock]Although not wholly unpleasant to the eyes, most never give him a second glance. His wavy, black hair is generally unkempt, falling to his shoulders. He’ll shave whenever he feels his beard itches too much, so mostly he’ll have a heavy shadow. His striking blue eyes do not inspire passion as one would imagine, instead they appear cold and calculating. He is not all-together tall, but not entirely short either. One would consider him sinewy, if ever anyone were to see him not completely covered up.[/sblock]

Possessions:
Mithral Chain Shirt (worn, 12.5lbs)
Darkwood Buckler (worn left arm, 5lbs)
Dark Green Tunic covered by a deep brown leather vest, all covering Chain shirt
Soft Leather Boots
Tan Breeches tucked into the boots and covered mostly by the long, traveling cloak

Sap (belt right, 2lb)
Quiver Strapped to waist w/ 20 Arrows (belt left, 6lbs)
Dagger (belt rear, 1lb)

Longbow (left shoulder, 3lbs)
Guisarme (right shoulder, 12lbs)
Heward’s Handy Haversack (center back, 5lbs, see below)
Trident (down center back, between backpack, 4lbs)

Hood covering from Traveling Cloak (at times)
Cloak of Resistance +1, covered with worn Traveling Cloak

Heward’s Handy Haversack Contents:
Two side pouches (20 lbs max) each carry 20 lbs worth of Trail Rations
Main compartment (80 lbs max):
Tanglefoot bag (4lbs)
Everburning Torch (1lb)
Cure Light Wounds x2
Hempen Rope 50’ (10lbs)
Silk Rope 50’ (5lbs)
Bedroll (5lbs)
Wine Bottles (fine quality, 6lbs)
Flint and Steel
Grappling Hook (4lbs)
Candles x10
Wizard’s Spellbook, empty (3lbs)
Common Lute (3lbs)
Spade (8lbs)
Waterskin (4lbs)
Bullseye Lantern (3lbs)
Ink and Inkpen
Crowbar (5lbs)
-Total = 61lbs

Coins- 1gp, 6sp

Progression:
5th level Ranger
6th level Ranger, Combat Expertise
7th level Ranger
8th level Ranger, +1 WIS
9th level Ranger, Improved Trip
10th level Ranger
 
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Name: Trebuchet
Gender: N/A (Male)
Race: Warforged
Class Warmage 4
Alignment: Lawful Neutral
Patron Deity: Undecided (Onatar/Dol Dorn)

Str 10 –- (2 pts)
Dex 14 –- (6 pts)
Con 16 -- (6 pts) +2 racial
Int 14 -- (6 pts)
Wis 10 -- (4 pts) -2 racial
Cha 17 -- (10 pts) -2 racial +1 levelup +2 item

Hit Points 30/30
Action Points 7/7
AC 18, Touch 12, Flat 16
Init +2
BAB +2, Grap +2
Speed 30 (base 30, load 0/0, light armor)
Fort +5, Ref +4, Will +5

+3 Melee, MW hvy mace, 1d8, 20/x2, bludgeon
+2 Melee, Slam (natural), 1d4, 20/x2, bludgeon

Size category: Medium 6' tall, 250lbs, 1 yrs old
Bald, glowing red eyes, shiny mithril skin (with areas of wood and fibrous material visible)

Speaks Common, Gnome, and Draconic

+9 Concentration [7 ranks + 2 Con]
+7 Craft (Blacksmithing) [5 ranks + 2 Int]
+7 Intimidate [5 ranks + 2 Cha]
+5 Knowledge: Arcana [3 ranks + 2 Int]
+5 Knowledge: History [3 ranks + 2 Int]
+9 Spellcraft [5 ranks + 2 Int + 2 synergy]
+0 Listen (0)
+0 Spot (0)

Feats
Mithril Body (Increases armor bonus of body to +5, light armor, +5 max dex, -2 check penalty)
Eschew Materials (Can ignore the need for M components unless there is a gp cost of more than 1)

Racename Traits
Construct type, living subtype
immune to poison, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition,

and energy drain.
Cannot heal damage naturally.
Healing spells/abilities only heal half damage.
Stasis at 0 through -10 HP.
Does not eat, sleep, or breathe.
Composite plating: +2 armor bonus, as light armor.
Light Fortification, 25% chance to avoid critical hits/sneak attacks.
Natural weapon, one slam attack for 1d4+Str.

Classname Abilities
Armored Mage (light) - Can wear light armor and shields and ignore Arcane Fail Chance.
Warmage Edge (+2) - Add 2 to the final damage of all spells that cause hit point damage.
Advanced Learning (3rd) - Adds one Evocation spell to spell list from Wizard/Sorceror List.

Spells Per Day 17|6/7/4
0th- Acid Splash, Disrupt Undead, Ray of Frost, Light
1st- Accuracy, Burning Hands, Chill Touch, Fist of Stone, Hail of Stone, Magic Missile, Floating Disc (Adv Learn), Lesser Orb of Acid, Lesser Orb of Electricity, Lesser Orb of Fire, Lesser Orb of Cold, Lesser Orb of Sound, Shocking Grasp, True Strike
2nd- Blades of Fire, Continual Flame, Fire Trap, Fireburst, Flaming Sphere, Ice Knife, Acid Arrow, Pyrotechnics, Scorching Ray, Shatter, Whirling Blade

Background
[sblock]Trebuchet was one of the last models of warforged built by Cannith before the great forge in Cyre was obliterated in the Mourning. Similar, in theory, to the 'psiforged' that had predated him by only a few generations, Trebuchet was designed to be a living arcane weapon capable of providing the kind of heavy support that normally only years of training in a wizard's school could supply. As such, his spell reporatoire was largely pre-programmed, with permanant runes, hardcoded incantations and integrated artificer-crafted components that would allow the warforged to make the magic on an instinctive level, with abbreviated motions that would not be interfered with by his tough mithril shell, with little to no need for external components. The result was a complete success. Unfortunately, the war he was to be used in ended shortly thereafter.

Unable to simply dispose of Trebuchet since warforged were granted citizen status, and cognizant of the risks implied by simply turning the innocent young warforged loose, Trebuchet was instead dispatched to the military academy at remote Q'Barra. It was reasoned that he would be useful in that community's constant struggle against lizardmen and potential conflicts with the increasingly warlike Valenar. And if something DID go wrong and the warforged DID unleash uncontainable havoc, well, at least he'd be far from the Five Kingdoms and their delicate post-war condition.

The warforged has fit in surprisingly well at the Academy so far, impressing his superiors with his attentiveness, drive to succeed, and ability to follow orders, and making friends with his simple enthusiasm and honest outlook.[/sblock]

Personality
[sblock]Belying his intimidating appearance, Trebuchet (Often Trey or Treb to his companions), is actually very good natured and friendly. He is also eager to prove himself to his superiors and peers, and regrets having missed the Last War. He fully recognizes that he has been built to be an animate weapon and thus takes a sort of pride in the destruction he is capable of that can be offputting to people who don't realize that he's not remotely as bloodthirsty as he can sometimes accidentally sound. His interest extends into the philosophical as well, and he can easily spend hours discussing the nature of violence and warfare with anyone who cares to listen.

Aware of his relative youth and inexperience, Trebuchet is highly inquisitive and eager to learn. Anything. From anyone. He has had obedience to rules and laws drilled into him from the start, but notions of good and evil are still beyond his grasp. More than anything, he is simply -earnest- about everything; having no concept of deception or subtlety in socializing or combat alike.[/sblock]

Appearance
[sblock]Trebuchet is a stocky, tall warforged with broad build that makes him look stronger than he actually is. His mithril plated hide is pocked with odd hinges and closed flaps of unknown purpose. His head has a bit more of a skeletal cast to it than most warforged, with a prominant cheekbone, but sunken cheeks, and the suggestion of teeth along where his lower jaw fits against his upper. His eyes glow red, deep in the sockets. The same dull red has been inlayed and painted along his highlights as well.[/sblock]

Armor Buckler, (right arm, 5lbs)
Outfitname Cloak and belt

Belt Pouch (belt left, 3lbs)
Heavy Mace (belt right, 8lbs)
Moneypouch (belt front, 2lb)

Backpack (center back, 11lbs)

Cloak of Charisma +2 (head and back, 1lb)
Vest of Resistance +1 (body, 1lb)

50' silk rope, grappling hook (backpack, 11lbs)

Coins- 7gp, 3sp, 0cp (pouch, 2lb)
Caltrops (pouch, 1lb)

Progression:
5th Warmage
6th Warmage, Extra Edge, Advanced Learning
7th Warmage, Sudden Empower
8th Warmage, Armored Mage (Medium)
9th Warmage, Empower Spell
10th Warmage, Sudden Enlarge
 



ethandrew said:
Quick question, are we limited to one character submission, or is it possible to have two entries in contention?

Just one character per person, though if you decide you would rather have a different character, then you can edit your post and submit a new one.

Did you get my email about Lucien's attributes?
 


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