I hope that I haven't made any egregious errors here -- for some reason, I had a hard time juggling everything....
I've no idea if Darrick's horse would actually prove usable in play; if not, c'est la vie. He's a knight, and a knight needs a mount.
Name Darrick ir'Davven
Gender Male
Race Human
Class Knight 2/ Marshal 2
Alignment Lawful Neutral
Patron Deity Sovereign Host
Str 16 –(10 pts)
Dex 12 – (4 pts)
Con 14-- (6 pts)
Int 12 -- (4 pts)
Wis 10 -- (2 pts)
Cha 16 -- (8 pts) +1 for 4th level
Hit Points: 41
Action Points: 7
AC: 23, Touch 14, Flat 21
Init: +1
BAB: +3, Grap: +6
Speed: 20 (base 30, load 104/230, Heavy Armor)
Fort +5, Ref +1, Will +6
+7 Melee, Masterwork Longsword, 1d8+3, 19-20/x2, Slashing
+6 Melee, Alchemical Silver Heavy Mace, 1d8+3, 20/x2, Bashing
+6 Melee, Dagger, 1d4+3, 19-20/x2, Piercing
+6 Melee Mounted, Lance, 2d8+3, 20/x3, Piercing
+4 Ranged, Shortbow, 1d6, 20/x2, 60'r , Piercing
Medium, 6'3" tall, 174 lbs., 18 yrs old
Black, shoulder length hair, weary brown eyes, fair skin
Speaks Common, Elvish
+1 Appraisal (0 Ranks +1 Int)
-5 Balance (0 Ranks +1 Dex - 6 acp)
+3 Bluff (0 Ranks +3 Chr)
-3 Climb
+2 Concentration
+15 Diplomacy (0 Ranks +3 Chr +3 Skill Focus +2 Synergy)
+3 Disguise (0 Ranks +3 Chr)
-5 Escape Artist (0 Ranks +1 Dex - 6 acp)
+1 Forgery (0 Ranks +1 Int)
+3 Gather Information (0 Ranks +3 Chr)
+9 Handle Animal (6 Ranks +3 Chr)
+0 Heal (0 Ranks +1 Wis)
-6 Hide (0 Ranks +1 Dex - 6 acp)
+8 Intimidate (5 Ranks +3 Chr)
-9 Jump (0 Ranks +3 Str - 12 acp)
+8 Knowledge (nobility) (7 Ranks +1 Int)
+0 Listen (0 Ranks +1 Wis)
-5 Move Silently (0 Ranks +1 Dex - 6 acp)
+10 Ride (7 Ranks + 1 Dex +2 Synergy)
+1 Search (0 Ranks +1 Int)
+0 Sense Motive (0 Ranks +1 Wis)
+0 Spot (0 Ranks +1 Wis)
+0 Survival (0 Ranks +1 Wis)
-9 Swim (0 Ranks +3 Str - 12 acp)
+1 Use Rope (0 Ranks +1 Dex)
Feats
-Shield Specialization: Heavy Shield (+1 to AC when using Heavy Shield, 1st Level)
-Shield Ward (May add shield bonus to Touch AC, Bull's Rush, Disarm, Grapple, Overrun, and Trip attempts. (1st Level, Human bonus feat)
-Skill Focus: Diplomacy (2nd Level, Marshal bonus feat)
-Mounted Combat (3rd Level, Knight bonus feat)
-Power Attack (3rd Level)
Human Traits
-Humanoid (Human)
-+1 Skill Point per level
-Bonus Feat at 1st Level
-Favored Class (Any)
Knight Abilities
-Knight's Challenge, 5 uses/day.
-Fighting Challenge +1 (Ex): As a swift action, Darrick may challenge a single foe of CR equal to or greater than Darrick 's character level -2, and with an Intelligence score of 5 or more to combat. Darrick receives a +1 bonus to Will Saves, attack rolls, and damage rolls against this opponent for eight rounds. If this foe reduces Darrick to zero or less hit points, he loses two uses of Knight's Challenge for that day.
-Knight's Code: Darrick will not strike a flat footed opponent, gains no attack roll bonus when flanking, and may not deal lethal damage to helpless foes.
-Shield Block +1 (Ex): +1 to shield bonus against a single designated foe, chosen during Darrick 's action.
Marshal Abilities
-Minor Aura: Motivate Dexterity (Ex): As a swift action, Darrick may project an aura that gives all allies (including Darrick) within 60' a circumstance bonus equal to Darrick's charisma bonus on Dexterity checks, Dexterity-based skill checks, and initiative checks.
-Major Aura: Motivate Attack (Ex): As a swift action, Darrick may project an aura that gives all allies (including Darrick) within 60' gain a +1 bonus on melee attack rolls.
Special
- Magebred Heavy Warhorse (Steadfast)
Size/Type: Large Animal
Hit Points: 46
Initiative: +1
Speed: 35 ft. (10 squares)
Armor Class: 24 (-1 size, +2 Dex, +5 Chainmail Barding, +8 natural), touch 11, flat-footed 22
Base Attack/Grapple: +3/+11
Attack: Hoof +7 melee (1d8+5)
Full Attack: 2 hooves +7 melee (1d8+5) and bite +2 melee (1d4+2)
Saves: Fort +9, Ref +6, Will +2
Abilities: Str 20, Dex 15, Con 21, Int 2, Wis 13, Cha 6
Skills: Listen +5, Spot +4
Special Qualities: Excellent Learner, Thick-Skinned Breed
Feats: Endurance, Run
Tricks: Combat Riding, Stay, Seek
Equipment
Chainmail Barding (worn)
Military Saddle (worn)
2 Saddlebags (saddle)
Lance (saddle)
Background
[sblock]"I...well. I'm an orphan, now. At least, I assume that I am. I hope that someone...my sister, perhaps, she might have....
"Well. No point in the dwelling on 'perhaps', is there?
"I was thirteen years old, on the Day of Mourning. I hadn't seen Cyre since I was six. My father sent me away. He told me it was so that I could learn, so that I could come back to Cyre with sword in hand and help defend her. But in truth, I think that he just wanted me somewhere safe.
"Foresight, I suppose you could call that. I...I was going to see him, see then in less than a month's time. Before it happened. Whatever 'it' was.
"It's naught but luck, that I'm here now. I'm still not sure how it all happened, in truth. I don't really remember the weeks after I heard the news. I was just...here, one day. Safe. With friends.
"It's...it's good, having a home."
Early on, his father called in a voluminous amount of favors in order to have Darrick accepted into a military academy-cum-boarding school in Taer Valaestas. He spent the next seven years there, and was actually on his way home on the Day of Mourning. Darrick's ship was diverted to Sharn, and there he found himself to be just one of numberless refugees.
Overwhelmed by despair, he slipped into a semi-catatonic state of shock. Darrick's not at all sure who took care of him during this time; he occasionally remembers a face, or a voice, but never a name. He vividly recalls being spoon-fed soup at one point, and flushes with shame whenever something happens to bring this to mind.
Fortunately enough, he encountered a friend of his father. This was the man who sent him to the academy, with a letter of introduction. He had a firm handshake, and a scar across his brow...that's all that Darrick remembers.
He came to himself after about a month at the academy, in the midst of a lecture on Brelish history. To his own surprise, he'd been keeping meticulous notes...and he'd somehow managed to retain most of what he'd heard over the past few weeks. He'd been content to be led from room to room during this time, and if provided with a pen and ink, he wrote. Copiously.
Darrick doesn't like to think about that time, and will rapidly change the subject if it's brought up. He hates to appear weak.
Sadly, that letter of introduction has since been lost somehow. On his more morbid days, Darrick blames the fates for this. [/sblock]
Personality
Darrick is a quiet man, generally. He weighs his words carefully, and speaks up only after much thought. He's deferential to his superiors, gracious to his comrades, and works very hard at his studies.
In battle, well, he is a different man entirely. Loud, commanding, and decisive...and deathly afraid that he's going to lose more friends, more comrades. Not that Darrick would willingly admit this, mind. He's not the sort of fellow who like to talk about himself.
He seeks out his countrymen, though. Darrick likes to hear their stories of Cyre, what they remember of it. Who they've lost, and what they miss. It bothers him tremendously this his own memories of Cyre are so dim. It feels like a betrayal, somehow.
Appearance
Darrick is not an imposing man. Not at first glance. Tall and muscular, he looks much older than his eighteen years, and unaccountably weary. His beard is short, and neatly trimmed, and he wears his hair in the Cyran style -- as long as his helmet will allow. Darrick dresses in the somber "mourningwear" that is now the fashion among Cyran expatriates; black, flamboyantly cut and elaborately embroidered.
+1 Full Plate (worn, 50 lbs.)
Masterwork Heavy Steel Shield (worn, 15 lbs)
Traveler's Clothing (worn)
Heavy riding boots and spurs (worn)
Dagger (left boot, 1 lb)
Masterwork Longsword (belt left, 4 lbs)
Alchemical Silver Heavy Mace (belt right, 4 lbs.)
Dagger (belt right, 1 lb.)
Belt Pouch (belt Left, .5 lb.)
Identification papers and case (belt)
Shortbow (left shoulder, 2 lbs)
Quiver of 30 arrows (right shoulder, 3 lbs)
Backpack (center back, 2 lbs)
Bedroll (below backpack, 5 lbs)
Waterskin- water (backpack, 4 lbs)
Flint & Steel (backpack)
Trail Rations- 5 days (backpack, 5 lbs)
50' Silk Rope (backpack, 5 lbs)
Ink and Pen (backpack)
10 sheets of Parchment, in tube (backpack)
Soap (backpack, 1 lb)
2 Sacks, empty (backpack)
Six Potions of Cure Light Wounds (backpack)
Two Oils of Magic Weapon (backpack)
Two Potions of Shield of Faith +2 (backpack)
Elixir of Vision (backpack)
Coins- 0gp, 4sp, 7cp (pouch)
Whetstone (pouch, 1 lb)
Progression:
5th level: Knight
6th level: Marshal Improved Bull Rush
7th level: Knight
8th level: Marshal
9th level: Knight, Pushback
10th level: Knight