Q'Barra: Into the Emerald Forest - Attempting to Revive!

The Game Thread is up! You can find it here.

I wanted to establish a couple conventions/guidelines. Probably old hat to most of you, but it never hurts to be on the same page.

Most prose in your entries should be in regular text.
Anything your character says should be "in quotes and some bright color, like blue". If you want to have a personal color for your dialog, stake your claim in your first entry in the in-character thread. Private thoughts should be in italics
All out of character text, including game mechanics of what you're doing, should be in silver text.
Show rolls like this:
To Hit (or Skill Check, or Whatever): Die Roll (linked to whatever online die roller you used) + Modifiers = Total


It would be great if everyone could post as close to once a day as you can. I understand that real life gets in the way, though, so no biggie if you don't always make it. If you're going to be gone for more than a couple days, though, please let me know. Probably it would be easiest to post it in the game thread (in OOC silver text, of course).

Feel free to continue discussing your past associations and connections here, if you want. Otherwise, adventure awaits...
 
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Harvey said:
Yeoman, you mentioned earlier about thoughts on how Sanae and Xavier fit together... could this be a way to draw Sanae into the first adventure, or shall we simply let the newspaper article do the job ;)

I like the thought of Xavier sort of pulling Sanae in. I don't see her as the type who would decide to do mercenary work of her own accord, so I think that perhaps Xavier gently encouraging her to join with him would work well.

I'm excited to get this going, this looks like a great group to play with. :)
 

Urko

I use the Stealth syle sheet. What visible in one style can be hard to see in another. I'm going to stick with black* text if that is OK, with "talking marks for speach", italics for thoughts and ooc: ooc stuff in size=1.

* Er, I think that that is yellow or something for those of you in Default. I don't really know. For a long while I set the browser to black text and white background for all web pages. You would be surprised how many pages looked better that way.
 


Urko,

'he has no name' has a dog. It was mostly just a whim. I had in mind that the animal had just kinda attached itself to the warforged at some point, and stuck around. 'he has no name' has no ranks in Handle Animal. To date, I imagine the warforged has just accepted the hound, and rather left it at that.

The question is, how do you want to play it from here? Do you want me to run the animal? Do you want to? Or would you rather just leave it in the city.

thotd
 

Yeah, the dog caught me by surprise when you first (very casually) mentioned it; I had overlooked it in your list of possessions. Why don't you go ahead and play it? I'll only step in if there's a plot reason to do so. There's a kennel in the hotel or you can bring it up to the suite. Go ahead and give us some in-character description of the dog and 'he has no name's interactions with it.
 


I'll be away from the boards until Monday May 16. Please autopilot Eff Flat until then.

Tailspinner
 

The Dog of War

There is nothing for a war dog, so this is the riding dog (from the SRD).
[bq]DOG, RIDING
Medium Animal

Hit Dice: 2d8+4 (17 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +1/+3
Attack: Bite +3 melee (1d6+3)
Full Attack: Bite +3 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*
Feats: Alertness, TrackB
Environment: Temperate plains Organization:
Solitary or pack (5–12)
Challenge Rating: 1
Advancement: —
Level Adjustment: —

Combat: If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry).

Skills: Riding dogs have a +4 racial bonus on Jump checks.

*Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.[/bq]
 
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Those dog stats look fine. The only change is to to go ahead and apply the HP formula, which results in 17 HP total.
 

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