Psion said:But what is magic? Magic is nothing but the means to cause physical effects in an alternate universe.
Within the perspective of that universe, the study of physical properties -- to include magic is -- wait for it -- science.![]()
Magic:
1 a : the use of means (as charms or spells) believed to have supernatural power over natural forces b : magic rites or incantations
2 a : an extraordinary power or influence seemingly from a supernatural source b : something that seems to cast a spell : ENCHANTMENT
3 : the art of producing illusions by sleight of hand
Supernatural forces. Magic is an effect that cannot be explained by scientific investigation. IRL, magic is also something that cannot be observed.
I kinda agree with you in the sense that in a D&D world, magic could/can be the object of science. But it replace real-world physics. In such universe, nature behaves differently than in our own. I would conclude there's no quantum mechanics in such a world.
In any case, it doesn't matter because in each of these magical universe, event in a renaissance technology level, nobody has (yet) the means to understands physics at such a point that one would discover QM. There's no doubt that the scholarly nature of wizards (and we're not talking about arcane magic at all, only the bookworm wizard) is closest to fundamental scientific research. But in such a setting, even they don't have the scientific approach. Think of the alchemists of old. They were not scientists. They were cooks with strange (and often dangerous) ingredients. They were mostly randomly trying "things". They did not had a systematic approach. And they did not really had the goal to understand the universe.
Magic is not technology, it's magic. If you create a world in which magic is a natural proprety (as opposed to supernatural), then spells are technology.
In any case, the 3.X magic system is so abstract that there's no point in plugging QM mumbo-jumbo in it just for the heck of it. IMHO of course.