Qillathe Baernalar

Kerrick

First Post
Qillathe Baernalar, female drow vampire Wiz10/Rog2/Nec4; CR 18; HD 9d12+2d12+4d12; hp 132; AC 27 (touch 16, flat-footed 20); Spd 30 ft; Init 11; Atk +12/+9 melee (1d6+3, slam); +16/+11 (1d6+6/19-20 x2, +3 short sword), +14/+9 melee (1d4/19-20x2, +2 dagger), or +14/+10 ranged (1d4/19-20 x2, masterwork hand crossbow); SA domination gaze, blood drain, horrifying appearance, steal appearance, steal idiosyncracy, sneak attaack +3d6; SQ cold/electricity resistance 20, DR 15/+1, evasion, gaseous form, SR 25, uncanny dodge (Dex bonus to AC), undead; AL LE; SV Fort +8, Ref +14, Will +17; Str 17, Dex 22, Con -, Int 25, Wis 16, Cha 23.

Skills and feats: Alchemy +13, Bluff +16, Climb +7, Concentration +8, Dipomacy + 13, Disguise +18, Gather Information +15, Hide +24, Knowledge (anatomy) +13, Knowledge (arcana) +19, Knowledge (planes) +19, Knowledge (preserve flesh) +13, Listen +15, Move Silently +22, Open Lock +12, Search +23, Sense Motive +11, Spellcraft +17, Spot +21, Tumble +12; Alertness, Combat Reflexes, Craft Wand, Craft Wondrous Item, Dodge, Empower Spell, Improved Initiative, Lightning Reflexes, Mobility, Point Blank Shot, Scribe Scroll, Silent Spell, Spell Focus (Conjuration), Still Spell.

Horrifying Appearance (Ex): Those seeing Qillanthe in her natural form (without skin) must make a Will save (DC 16) or flee in fear for 2d6 rounds. When in this guise, Qillanthe gains a +20 circumstance bonus to Intimidate checks.

Spells prepared (4/11/11/11/11/10/10/9, base DC 17+spell level, 19+spell level for Conjuration spells): 0: daze, ghost sound, light, ray of frost; 1st: alarm, burning hands, cause fear, chill touch (x2), jump, mage armor, obscuring mist (x2), protection from good, summon monster I; 2nd – alter self, arcane lock, cat’s grace, detect thoughts, detect undead, fog cloud, knock, protection from arrows, spectral hand, summon swarm, web (x3); 3rd – blink, displacement (x2), flame arrow (x2), haste, hold person(x2), major image, slow, stinking cloud, summon monster III; 4th – arcane eye, black tentacles, charm monster, contagion, confusion, enervation, fear, improved invisibility, minor globe, summon monster IV; 5th – cloudkill, faithful hound, feeblemind, lesser planar bindng, mind fog, shadow evocation, teleport; 6th – acid fog, anti-magic field, circle of death, disintegrate, globe of invulnerability, greater dispelling, repulsion, summon monster VI (x2), 7th – control undead, ethereal jaunt, phase door (x2), plane shift, power word – stun, spell turning, summon monster VII (x2).

Drow abilities (1/day each, base DC 16+spell level): dancing lights, darkness, faerie fire.

Possessions: +3 drow short sword, +2 dagger, bracers of armor +4, wand of magic missiles, soul brooch, masterwork hand crossbow, 30 bolts, 2 vials sleep poison (save DC 17).

Vaerithra, wolf spider familiar: tiny magical beast; CR -; HD 16; hp 66; AC 20 (touch 15, flat-footed 17); Spd 20 ft, climb 10 ft; Init +3; Atk +5 melee (1d3-4+poison, bite); SA poison; SQ empathic link, improved evasion, share spell, speak with master, speak with spiders, touch; AL N; SV Fort +8, Ref +14, Will +17; Str 3, Dex 17, Con 10, Int 10, Wis 10 Chr 2.

Skills and feats: Climb +8, Hide +18, Jump +2, Move Silently +8, Search +8, Spot +15.

Poison: DC 11; Primary damage: 1d2 Str; Secondary damage: 1d2 Strength.

Vaerithra enables Qillathe to move through normal and magical webs at 20 feet per round.

114 years ago, Qillathe was a powerful conjurer in the drow city of Ched Nasad. She was arrogant, vain, and slightly egotistical, but she had good reason - she was beautiful, she was powerful, and she had a shot at a position high up in the Conjuration school at the Melee-Magthere, the magic academy. She was particularly adept at summoning and controlling various creatures of the lower planes. Once, she even bragged that there wasn’t anything below archdevil status she couldn’t bind and control.

The chance to prove that claim came late one night a few months later. She had summond an imp, and the creature told her of a strange demon that she had never heard of before. The imp gave her the demon’s name (not its true name, but enough to summon it), and the next night she called the demon and imprisoned it in a magical circle.

The thing was hideous – 8 feet tall, muscular, horns, a lashing tail... and not a scrap of skin on its body. Muscles, tendons, veins, all were in fulll view. She had never even heard of such a being, let alone seen one, and now she had it in her summoning circle.

Little did she realize the demon had let itself be caught. It was a unique being, and as such could have resisted the call of her spell, bu it chose to let itself be caught in order to play with her. It had heard of her boast, and it hated upstart mages who thought they had all the power in the planes. Normally it let itself get caught by such mages, then broke free of the magic circle and ripped the mage apart to feed its appetite for blood and flesh. This mage, though, was very beautiful, and very vain about her appearance, as the imp had noted. It had a special punishment for her. It pretended that it was under her power and let her give her demands for a service, then casually ripped through the circle, snatched her up, and took her back to its plane. What followed is too grosteque and loathesome to describe; the gist of it was that the demon flayed her alive, slowly, over a period of several weeks, then, while she was still alive, crafted a link between her soul and the Negative Energy Plane. It then killed her and sent her body back to the Prime Material Plane.

When she awoke, she was horrified to discover that not only was she still alive, but that the torture she had endured was indeed real, and that the agonies of the fiend's sport still burned through screaming nerve endings. Her screams at the sight of her face in the mirror, literally stripped of its beauty, drew the guards, who immediately attacked the monster that had appeared in Qillathe’s chambers. She slaughtered them easily with her spells, grabbed up her familiar and what things she could, and fled the city with groups of hunting drow on her heels. As an ironic twist, she is wanted for her own murder.

She holed up in a small cave, just in time, as it turned out – one minute she was awake, plotting revenge against the demon, and the next she was unconscious. When she awoke, her familiar was standing watch over her; it told her that she had suddenly fallen asleep. Disturbed, she also realized that she was hungry, not for food, but for something else, something she couldn’t quite put her finger on. This hunger almost overwhelmed her, but she managed to push it down far enough that she could think clearly. She would sate this strange hunger first, then she would consider her situation.

With that in mind, she slipped out into the tunnels in search of some of the drow who had been hunting her. Her senses had been acute before, but were far stronger now. She could hear the tiniest whisper of sound, smell the water dripping down the wall, and see more clearly than ever before. She quickly found one of the drow hunting teams, and the hunger came to the fore. Before she could even think about casting a spell, she was on them, slashing armor, ripping skin, and breaking limbs. Six fighters and a cleric leader were down and dying in the space of a minute, but she didn’t pause to revel in her victory; the sight and scent of blood sent her senses reeling, and she fell upon the nearest drow, drinking deep of his lifeblood. Eventually she regained her senses and realized what she had become – a vampire. Not only had that cursed demon flayed her skin from her and taken her beauty away, but it had turned her into an undead being that would live forever like this – the ultimate punishment.

For a time she raged against her fate, killing every living being she came across, but intelligence and common sense finally took
over. She was immortal now, barring someone finding her and killing her, and her mindless slaughter would only draw attention to herself. It was rather difficult to continue her magical studies without a lab or proper materials, so she turned to thievery, hiding in the shadows and ambushing unwary Underdark dwellers. All the while, she tried to find ways to restore her skin, or at least graft a new skin onto her body.

It was many years before her search bore fruit. She formed a tenuous alliance with a drow necromancer, who was amused at her condition and agreed to help her in return for her performing certain services for him (i.e., removing rivals, enemies, etc). In time, the drow began to trust her enough to allow her access to his library. She pored through his books, searching for a cure for her condition, but nothing came to mind. Finally the necromancer suggested a simple solution: why didn’t she just skin her victims, like the demon had her, and wear their skins? With his library at her disposal, she could easily a adapt a spell for herself that would allow her to perform this little trick, though it wouldn’t last more than a few hours at a time – at most, an entire night.

Intrigued, she agreed to try. The next night, she hunted down a drow priestess about her size and drained her, then skinned the body, and donned the skin. Before she could cast the spell, though, she felt the skin begin to bond with her body – apparently it was an innate ability of her new form she hadn’t known about. She was ecstatic, though her happiness diminshed a bit when she discovered she had the priestess’ form instead of her own. Worse, the skin sloughed off after a few hours, leaving behind a dried husk that quickly crumbled to dust.

After some experimentation and the application of knowledge and spells, she got it to the point where she could wear the skin all night, but it never lasted past sunrise. She also discovered, much to her delight, that with a little concentration she could change her form to her own, original form and back. She began hiring herself out as an assassin, using her skills at disguise to get close to her target and seduce him or her, then kill the target.

In her normal form, which she never shows to any being that she isn’t about to kill, Qillanthe is a skinless drow. When she is
wearing her own form, she is a beautiful, slim drow female with long white hair and amber eyes. She moves with the slinky grace of a cat and usually speaks in a seductive purr. Qillanthe is arrogant, condescending, and secure in her power, but she is not stupid by any means. She has no less than four different hidey-holes scattered around the Underdark accessible only by someone in gaseous form, filled with spare spellbooks, magic items, and other supplies. Because of her unique condition, she does not inflict negative energy levels like other vampires, but simply drains blood from the victims and takes their skins (which prevents them from being raised, but not resurrected). She can assume gaseous form, but cannot summon animals, and can change her form from that of her victim to her own and back as a standard action.

She still plots to find and destroy the demon who did this to her, but she has vowed not to repeat her previous mistake. She is building her power for now, and when she is ready, she will summon the demon again and crush it.
 

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