aco175
Legend
I would be more focused on making the encounters and story needed to stop it over what the damage will be. You can just referance history books and lore to tell the players that the whole mountainside turned to mud and rumbled into the city below. The people could not escape the destruction. Months later reports spread of similar destruction on the other side of the mountain where the plains of horse people were covered with crystallized mud that took days to cross.
If the point is to stop it rather than to survive it, there should be ways to delay things along the way. If the PCs find the Doomsday Cultists gathering 'plutonium' to deliver to the 'heavy water plant' they can try to stop it. Later they encounter shipments to the secret mountain base where they can act. The general governments and locals could not believe them or delay action as politics interfere. It comes down to the PCs to step up and prevent the destruction. An epic battle as the BBEG reaches for the 'big red shinny button' ensues and in his dying breath the button is pushed. PCs rush to the sound of engines as the fuse burns towards destruction. Mooks in redshirts and white helmets try to engage the group or flee screaming that 'the end is neigh'.
Something cinematic and memorable is needed to end campaigns. good luck
If the point is to stop it rather than to survive it, there should be ways to delay things along the way. If the PCs find the Doomsday Cultists gathering 'plutonium' to deliver to the 'heavy water plant' they can try to stop it. Later they encounter shipments to the secret mountain base where they can act. The general governments and locals could not believe them or delay action as politics interfere. It comes down to the PCs to step up and prevent the destruction. An epic battle as the BBEG reaches for the 'big red shinny button' ensues and in his dying breath the button is pushed. PCs rush to the sound of engines as the fuse burns towards destruction. Mooks in redshirts and white helmets try to engage the group or flee screaming that 'the end is neigh'.
Something cinematic and memorable is needed to end campaigns. good luck