Gez
First Post
I am fleshing out a whole lot magic and how it works IMC.
Here's what I've came up with, briefly sumed up:
Anyway, I've decided to come up with what happens to a character who chooses to convert his lifeforce into pure force, rather than into spell energy. Given that magic is IMC tied to the Ethereal plane a lot, it would have to be related to ethereal things, or to force. Given that a spell slot lasts all day until expended, so would this energy when put in force.
Depending on the spell slot that is being effectively sacrificed in order to power a supernatural ability, you would get a more or less powerful result. I've thought about:
Each of these effects can be considered as a spell lasting all day, affecting only the caster, that cannot be dispelled except for effects affecting force effects (is that unclear enough?), and that absolutely can't be metamagicked or anything.
Here's what I've came up with, briefly sumed up:
- The fabric of the universe is made up of an energy called lei.
- There are four kinds of lei (maybe even more), which correspond to positive energy (aka life lei or green lei), negative energy (aka decay lei or red lei), spell energy (aka magic lei or golden lei), and pure energy (aka material lei or white-blue lei).
- There are eleven degrees of intensity, called valences.
- Lei, being spiritual, is seen only on the ethereal plane (except the white-blue lei, which is stable enough to adopt also a material form, which is shaped by force effects).
- Spellcasters learn to convert a part of their lifeforce (green lei) into magical energy to power their spells (golden lei). The reasonnable quantity of lifeforce they can convert into spells without suffering crippling ill effects is determined by the spell per day table, however they can overconvert and suffer crippling ill effects if so they wish.
Anyway, I've decided to come up with what happens to a character who chooses to convert his lifeforce into pure force, rather than into spell energy. Given that magic is IMC tied to the Ethereal plane a lot, it would have to be related to ethereal things, or to force. Given that a spell slot lasts all day until expended, so would this energy when put in force.
Depending on the spell slot that is being effectively sacrificed in order to power a supernatural ability, you would get a more or less powerful result. I've thought about:
- 0: Perception (when an ethereal being is within 5 ft. of the caster, and in front of him, said caster can attempt a Spot check DC 20 to see the creature, or a Listen check DC 20 to hear it).
- 1: Force armor +1 (like the mage armor spell, but only +1)
- 2: Sight (full fledged ethereal sight)
- 3: Force armor +2
- 4: Lei sight (full-fledged ethereal sight plus the ability to see other creature's lei, thus getting a hint of their power, eventual spellcasting capacity, whether they're alive, undead, or constructs, etc.)
- 5: Force armor +3
- 6: Ethereal manifestation (can interact with and manipulate ethereal stuff)
- 7: Force armor +4
- 8: Etherealness
- 9: Force armor +5
- Epic: Far projection (would require more explanation of homebrewy stuff, and is not very important anyway, I know this one at least is really underpowered)
Each of these effects can be considered as a spell lasting all day, affecting only the caster, that cannot be dispelled except for effects affecting force effects (is that unclear enough?), and that absolutely can't be metamagicked or anything.