From
The Game of Rassilon by Daniel J. Bishop
copyright (c) 2007
Material herein owned by the BBC or the estate of Terry Nation is not intended to challenge their ownership of copyright or trademark.
Sample Creature 6: Abzorbaloff (Final Sample)
Medium Monstrous Humanoid, Level 2
STR +2, END +1, DEX +1, AGL +2, PCN +1, KNO +4, PSI +0, PRS +2
Skills: Bluff +7, Computer Use +8, Diplomacy +6, Disguise +6, Gather Information +5, and Intimidate +7
Knacks: Manipulative.
HP 14; Saves Fort +3, Ref +4, Will +2; Defence 14; AP 4.
Absorption: By making a touch attack, an Abzorbaloff can absorb its victim, acquiring the victim’s memories and consciousness.
The absorption is takes two full-round actions to complete; although once it has begun the process is irreversible. The victim is allowed a Will save to resist (DC 30) at the start of the process. The save DC is based upon the absorption matrix, and is independent of the Abzorbaloff’s statistics. This process is not within the Abzorbaloff’s control, and occurs whenever the Abzorbaloff succeeds in a touch attack against (or is touched by) a potential victim.
Once a victim is absorbed, the Abzorbaloff can access its memories, allowing it to use the victim’s knowledge and skills. Each week, an absorbed victim may make a Will save (DC 10 +2/each week absorbed) to retain a portion of its personality. Until such a check is failed, an absorbed personality may engage the Abzorbaloff in a Personality Contest for control of its body. The absorbed victim cannot actually gain control of the body, but can force the Abzorbaloff to lose its action if it succeeds. Multiple absorbed victims can work together to this effect, using the Aid Another action.
In some cases, the last victim of an Abzorbaloff can be recovered if the absorption matrix is disrupted. In
Love and Monsters, the 10th Doctor was able to bond the absorbed Ursula Blake to a paving slab in order to preserve her personality.
Vulnerabilities: An Abzorbaloff must carry with it at all times a limitation field generator that controls the absorption process. This item must be no smaller than approximately two feet long (the limitation field generator in
Love and Monsters was hidden within Victor Kennedy’s cane). If the limitation field generator is moved farther than 10 feet of the Abzorbaloff, or is broken (Hardness 2, 5 hp), the Abzorbaloff loses control over the absorption matrix. If this occurs, the Abzorbaloff can take no actions. If a limitation field is not restored within 3 rounds, the creature’s absorption matrix breaks down completely and it is absorbed by whatever surface it is in contact with (destroying it).
An Abzorbaloff is a greenish humanoid with clawed, three-fingered hands. It is vastly overweight, with thick folds of skin falling over its entire body. Its body is covered with the faces of its victims – the most recent of which are still conscious and able to excert some control over the Abzorbaloff’s body.
Hailing from Clom, the sister planet of Raxacoricofallapatorius, “Abzorbaloff” is not this creature’s actual name. The 10th Doctor and Elton Pope coined the name separately, as well as the alternates “Abzorbatron”, “Abzorbaklon”, “Abzorbatrix” and “Abzorbalot”. It was presumably a native Clommian that used absorption matrix technology to absorb and consume its victims. It held the Raxacoricofallapatorians in contempt.
Because it didn’t have full control over its absorption ability, the Abzorbaloff claimed to have an extreme form of exema to prevent contact in its human disguise. It used a form of compression technology similar to that used on Raxacoricofallapatorius to fit inside its human disguise, but did not require an additional compression field beyond that which was contained within its disguise.
When angered, an Abzorbaloff may threaten to strike – without the absorption matrix technology, natives of Clom attack using their claws (attack bonus +0, 1d2 damage). However, as an Abzorbaloff need only ensure that it comes into contact with a victim in order to defeat it, if the creature is only confronted by one or two individuals it will attempt any trick or tactic to bring about the necessary contact.
Advancement: An Abzorbaloff may be advanced by adding levels and skills. Other Knacks that are appropriate for Abzorbaloffs include Aggressive, Defensive, Jack-of-All-Trades, Jiggery-Pokery, Leadership, Quick Action, and Racial Memories (although in the case of an Abzoraloff, the memories come from victims rather than ancestors.
Episode Guide: Love and Monsters.