Quest for a Dr. Who RPG?


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I'm pretty impressed with your work here Raven Crowking.

I wonder if I've found my next game... I'm enjoying S4 of Dr. Who *so* much it'd be awesome to drop a game into that universe.
 
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DragonLancer said:
... The Time Lord RPG was just awful though IMO.

I rather liked it, mainly because, unlike most other games of the era, it had grasped the concept, essential for a Doctor Who game, that monsters are things to run away from.
 

I want to thank you all for the turn out on this topic, it has helped more then you know.
I have managed to skim through the Time Lords book online and while it does seem interesting, I doubt I can get people who would want to learn a new system for just this.
So I have decided to work this into a D20 modern, or as modern as Dr. Who can get, campaign. This is what I have so far...
The Dr. was captured, along with the Tardis, and he was about ready to be subjected to some terrible machine that would change him into a crystal and used as a source of power for devious plans, but not before one last act by the Dr. The Dr. managed to escape once and send the TARDIS out to find Jack Harkness with a quick message of "help". The TARDIS was damaged before it could be sent off and didn't quite reach it's target and instead find the players. So the players get the TARDIS and the message...
That's as far I have managed to get to.

Thoughts?
 

ProtoClone said:
Thoughts?


If the Doctor got into the TARDIS to program it, why didn't he simply close the doors and go away?

EDIT: What if the Doctor was captured without his TARDIS? In Smith & Jones, for example, he is transported to the moon while the TARDIS remains on Earth. (Also see Blink.) The Doctor manages to send the TARDIS key, an encoded disc (flight instructions) and a message from whereever. It is up to the players to figure out the message, assemble the parts of the McGuffin, and come to the rescue.

BUT when they get there, the Doctor is already partially transformed. They have to figure out how to assemble the McGuffin and use it to defeat the villian (now with augmented powers) in order to free/revert the Doctor and save the day.

RC
 
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See, I am glad I posted that. I knew it had some bugs and that was one that seemed to be the most obvious. Don't know what I was thinking, it is early and that came to mind.

Like your version better.
But the crystal thing seems to carry the feel of the show?
 

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