Question About 3rd Era Freeport

AnthonyRoberson

First Post
I am planning to run a Freeport game with the D&D 3.0 rules (Give me some slack. I got the PH, MM and DMG for less than $30 total). I picked up the Freeport: City of Adventure book on the cheap as well. Is there any reason that I would want the 3rd Era Freeport Companion? Does it offer a significant amount of additional content? Also, I assumed it is designed with 3.5 in mind?
 

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Freeport

Ok. Maybe I asked the question wrong. How about this question. Can anyone tell me the different between the 3rd Era Freeport Companion and the Systemless Pirate's Guide to Freeport? Is it worth the extra $3 to get no game statistics? :)
 



Ok. Maybe I asked the question wrong. How about this question. Can anyone tell me the different between the 3rd Era Freeport Companion and the Systemless Pirate's Guide to Freeport? Is it worth the extra $3 to get no game statistics? :)

Hmm, the 3.0 Freeport setting book was called Freeport: The City of Adventure. They later released a system free guide called The Pirate's Guide to Freeport, which updated much of what was in the first book and takes place further along the timeline (after the events that occur during the freeport trilogy of adventures IIRC). The d20 Freeport Companion was then released with all the crunch required to run a 3.5 game.

So, if you're planning on running a 3.0 Freeport game, then you'll do just fine with the Freeport: The City of Adventure source book. The Pirate's Guide to Freeport will add more info about the city, though remember (assuming that I am remembering correctly, of course!), that the original book is set earlier in the history of Freeport than the newer Pirate's Guide to Freeport, so there will be conflicts. But remember, The Pirate's Guide to Freeport is not necessary for a 3.0 game.

If I've misunderstood and you're planning on running the 3.5 version, then you'll need a copy of both the d20 Freeport Companion (which will supply you with the crunch) and The Pirate's Guide to Freeport (which will supply you with the fluff).

HTH :)
 
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It is also important to know what you want to do with Freeport. If you are just going to use the setting as the basis for your own adventures then Pirate Guide is the way to go. If you are thinking about using the Death in Freeport and those modules that form a time line of events then Pirates Guide is not as needed though it does have a nice section that briefly mentions how those events of their modules all fit together. That could be useful for.

There are other Freeport books out there that you might be able to find nicely discounted on line or in used book stores. It really depends on your campaign style and preferences as to which ones though would be useful to you. In terms of quality it is always good to remember that in this oozes opinion the worst books Green Ronin has put out equal about the average books other companies put out. While I have not been a fan of every book they have published it has never been for quality of writing or rules but of the subject matter of the book. :D
 

If it's of interest, PDFs of the 5th Anniversary Freeport Trilogy and Cults of Freeport are available on the Yoggies' 10th Anniversary DVD.
 


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