Ask the people who keep demanding new and updated "canon" for the Realms and who still insist a 5E Forgotten Realms Campaign Setting is a requirement.Why couldn't it have simply just released the same Realms but in a new edition?
Ask the people who keep demanding new and updated "canon" for the Realms and who still insist a 5E Forgotten Realms Campaign Setting is a requirement.Why couldn't it have simply just released the same Realms but in a new edition?
It's almost like WotC came to the conclusion that continuous concern about Forgotten Realms "canon" is a waste of time and energy and they just want to tell people to go ahead and use the 30 years of documentation they already have to create whatever type of FR game they want and to stop worrying about trying to run a cutting-edge "current" game.
They got tired of trying to invent three paragraphs of new Turmish history for every edition and just want to you use whatever Turmish stuff you have lying around for your upcoming Turmish campaign.
Does the 5e FR not adopt the base cosmology in the 5e DMG? It is very similar to the great wheel, but with some 4e tweaks.As for the multiverse, it's actually gone one step further and been reset to the 2e status quo.
It's almost like WotC came to the conclusion that continuous concern about Forgotten Realms "canon" is a waste of time and energy and they just want to tell people to go ahead and use the 30 years of documentation they already have to create whatever type of FR game they want and to stop worrying about trying to run a cutting-edge "current" game.
They got tired of trying to invent three paragraphs of new Turmish history for every edition and just want to you use whatever Turmish stuff you have lying around for your upcoming Turmish campaign.
Does the 5e FR not adopt the base cosmology in the 5e DMG? It is very similar to the great wheel, but with some 4e tweaks.
This is the 5e standard (is FR not using this):
Yes, that correlates to the image I posted, so 5e FR is the same as core 5e in terms of Cosmology?It most closely resembles the 2e multiverse, but there are exceptions.
-It includes the 4e Feywild, Shadowfell, and Elemental Chaos
-It includes the Border Elemental Planes and moves some traditional sites from the deeper Elemental Planes into the Border regions. (I don't consider it a big deal to assume those sites sort of sit on line between the Border and deeper parts of the plane, especially since the art has always shown the City of Brass as something you can see from far away, even though the official rules of the Elemental Plane of Fire would cause your vision to obscured by smoke within a few dozen feet.)
-It leaves out the para-elemental and quasi-elemental planes (they haven't been seen at all since 2e--why the hate?) Certain regions of the Border Elemental Planes have similar names, but they aren't the same thing, and in some places the names wouldn't correspond to the traditional adjacent planes location. That said, it doesn't say that there aren't any para or quasi-elemental planes. It emphasizes the Border regions and says the deeper regions exist, but doesn't give many details about them.
-It moves the Positive and Negative Planes out of the Inner Planes to their own place on the wheel (possibly why they didn't do the quasi-elemental planes). Also, depending on how you interpret the two diagrams, it may be creating a proximity between the Negative and the Lower Planes and the Positive and the Upper Planes.
-It doesn't explicitly connect Demiplanes with the Ethereal Plane.
-It doesn't allow you to move back and forth between the Border Ethereal and Deep Ethereal Plane, for some unknown reason (it used to be an action to do so, and I still run it that way).
-Bafflingly, it doesn't treat the Outlands as an Outer Plane at all, but as its own thing.
By contrast with 3e's Great Wheel (which was close, but a bit different), it removes the Astral Plane as the universal highway, and returns the Deep Ethereal Plane as a plane between the Material (and now its shadows) and the Inner (now just Elemental) Planes.
Also, contrary to popular belief (and I think one of the designers may even have tweeted wrong on this), Ravenloft is its own demiplane again--or at least the domains within it are demiplanes (it's not much of a stretch to interpret them as nested demi-demi-planes inside of Ravenloft). It is "easy to reach" them through the Shadowfell, but they are not specifically placed within the Shadowfell. This leaves it open to interpret them as existing within the Ethereal Plane, the Shadowfell, or neither.
It most closely resembles the 2e multiverse, but there are exceptions.
-It includes the 4e Feywild, Shadowfell, and Elemental Chaos
-It includes the Border Elemental Planes and moves some traditional sites from the deeper Elemental Planes into the Border regions. (I don't consider it a big deal to assume those sites sort of sit on line between the Border and deeper parts of the plane, especially since the art has always shown the City of Brass as something you can see from far away, even though the official rules of the Elemental Plane of Fire would cause your vision to obscured by smoke within a few dozen feet.)
-It leaves out the para-elemental and quasi-elemental planes (they haven't been seen at all since 2e--why the hate?) Certain regions of the Border Elemental Planes have similar names, but they aren't the same thing, and in some places the names wouldn't correspond to the traditional adjacent planes location. That said, it doesn't say that there aren't any para or quasi-elemental planes. It emphasizes the Border regions and says the deeper regions exist, but doesn't give many details about them.
-It moves the Positive and Negative Planes out of the Inner Planes to their own place on the wheel (possibly why they didn't do the quasi-elemental planes). Also, depending on how you interpret the two diagrams, it may be creating a proximity between the Negative and the Lower Planes and the Positive and the Upper Planes.
-It doesn't explicitly connect Demiplanes with the Ethereal Plane.
-It doesn't allow you to move back and forth between the Border Ethereal and Deep Ethereal Plane, for some unknown reason (it used to be an action to do so, and I still run it that way).
-Bafflingly, it doesn't treat the Outlands as an Outer Plane at all, but as its own thing.
By contrast with 3e's Great Wheel (which was close, but a bit different), it removes the Astral Plane as the universal highway, and returns the Deep Ethereal Plane as a plane between the Material (and now its shadows) and the Inner (now just Elemental) Planes.
Also, contrary to popular belief (and I think one of the designers may even have tweeted wrong on this), Ravenloft is its own demiplane again--or at least the domains within it are demiplanes (it's not much of a stretch to interpret them as nested demi-demi-planes inside of Ravenloft). It is "easy to reach" them through the Shadowfell, but they are not specifically placed within the Shadowfell. This leaves it open to interpret them as existing within the Ethereal Plane, the Shadowfell, or neither.
Yes, that correlates to the image I posted, so 5e FR is the same as core 5e in terms of Cosmology?
I'm out of my depth here as I don't use published settings. However, i personally like the Eberron approach and if I had the power at WotC to control these things I would do this:

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.