tomBitonti
Hero
Ok, this is *almost* trolling, .. but this has been really bugging me lately.
I a character chooses to stand still, closes their eyes, and puts their hands in their pockets, they do not draw an AOO. (Or, say, does a couple of jumping jacks, with their eyes closed, while singing "Lalalala" ...)
If the character instead moves (not a 5' step) to the side then shoots their bow into the dirt for show, that draws two (2) AOOs.
(So, is there a question here somewhere ...)
The more that I think about it, the more I'm having problems with AOOs.
One possible response: Them's the rules. Get over it.
Check. Got it. And realistically, I doubt that I will ever convince any of my players to not use the rules as they stand.
A second possible response: And did you consider if the wizard summons an invisible rabbit next to the fighter who can see invisible, and the fighter takes an AOO against said rabbit, dropping it, and then cleaving into a nearby combatant ...
Check. Have heard that before and find it quite amusing.
What I am looking to do is get back to the underlying reasoning for AOO's. I understand that these are an abstraction which accommodates the initiative / player sequencing mechanic of the game.
Also, does anyone have an alternate mechanic (say, to drop AC instead, and to allow an attack as an immediate action, that counts against ones next round actions)?
Thx!
I a character chooses to stand still, closes their eyes, and puts their hands in their pockets, they do not draw an AOO. (Or, say, does a couple of jumping jacks, with their eyes closed, while singing "Lalalala" ...)
If the character instead moves (not a 5' step) to the side then shoots their bow into the dirt for show, that draws two (2) AOOs.
(So, is there a question here somewhere ...)
The more that I think about it, the more I'm having problems with AOOs.
One possible response: Them's the rules. Get over it.
Check. Got it. And realistically, I doubt that I will ever convince any of my players to not use the rules as they stand.
A second possible response: And did you consider if the wizard summons an invisible rabbit next to the fighter who can see invisible, and the fighter takes an AOO against said rabbit, dropping it, and then cleaving into a nearby combatant ...
Check. Have heard that before and find it quite amusing.
What I am looking to do is get back to the underlying reasoning for AOO's. I understand that these are an abstraction which accommodates the initiative / player sequencing mechanic of the game.
Also, does anyone have an alternate mechanic (say, to drop AC instead, and to allow an attack as an immediate action, that counts against ones next round actions)?
Thx!