Question about being Slowed and Double Moving

Tervin said:
But, like I wrote in my reply, if you move in two separate actions instead of taking a double move you will have speed 2 for each of them. What makes sense is to make the double move something optional for the creature, so that weird things like stopping to drink a potion in the middle doesn't let the the character move further than just plain moving.

I think that it is covered by the statement that "if you're slowed while moving and you've moved more than two squares you stop moving." From that it is pretty obvious that your total move for your turn cannot exceed 2 squares.
 

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D'karr said:
I think that it is covered by the statement that "if you're slowed while moving and you've moved more than two squares you stop moving." From that it is pretty obvious that your total move for your turn cannot exceed 2 squares.
I disagree. The text refers to what happens if some power interrupts your move action.

The rules state that your speed becomes 2, not that you can't move more than 2 squares. So, if you take a double movement, you move twice your speed, i.e. 4 squares.

I have another question. Does heavy armor reduce a slowed character to 1 square of movement?
 

Andur said:
Specific beats general, slow clearly states your speed cannot increase beyond 2, a double move increases speed by doubling it. Just like running adds 2 to your speed, you can run when slowed, but you still can't move more than 2 squars.

I'm quite sure that it intends for your speed to be set at 2, then you may move in anyway you wish afterwards, the increasing or decreasing speed is in relation to items or powers that increase speed, not movement options.
A double move gives you double your speed in squares that you can move, it doesn't double your speed. Else players would just move, then do a minor action (perhaps scratching their behind), then move again.
I'm not quite sure where i stand on running and slow i may be generous to my players and let them add 1 to the running while slow or i may rule it that the slow effect means you can't even attempt to run as the speed of you movement means if you try to run you end up falling on your backside.

A sloth is slow, it sure as heck can't run but it could move twice its speed in a round.
 

D'karr said:
I think that it is covered by the statement that "if you're slowed while moving and you've moved more than two squares you stop moving." From that it is pretty obvious that your total move for your turn cannot exceed 2 squares.

No. That only talks about what happens if you are interrupted while you are moving and the interruption causes you to be slowed.
 

Tervin, you can state it however you like, but Slow clearly states that your speed cannot increase past 2. Double move increases your speed, read how double move and difficult terrain interact...
 

Andur said:
Tervin, you can state it however you like, but Slow clearly states that your speed cannot increase past 2. Double move increases your speed, read how double move and difficult terrain interact...

I agree, that is how it is written. My counterexample where you take a minor action in the middle though would as written lead to that you can move 4 squares. That is why I would like errata that makes double move an optional choice, because it would help things make more sense.
 

Andur said:
Tervin, you can state it however you like, but Slow clearly states that your speed cannot increase past 2. Double move increases your speed, read how double move and difficult terrain interact...
When you double move you add the speed of the two move action, you don't double your speed.
 

And when you run, you move up to your speed + 2 instead of increasing your speed value by two. And when you crawl, you move up to half your speed, rather than cutting your speed in half.

In fact, speed is pretty much defined as base walking speed on page 283 ofthe PHB. [edit] If anything, it's the double move action that is poorly worded, since it implies that move actions have speeds as opposed to distances you can move while taking the action.
 

Nikosandros said:
When you double move you add the speed of the two move action, you don't double your speed.
absolutely

And also the way run is written, I don't have the books in front of me but I'm quite sure it says, move your speed plus 2 squares. Which indicates to me if your slowed your speed is 2 and cannot be increased above that, however speed is just one factor in your movement, run does not increase your speed it just increases the squares moved in your movement.

I feel the same applies to double move you don't add you speeds together for 14 speed (elf example) that doesn't happen your speed is 7 for the move so you move 7 squares hence 14 for the double move. When slowed the speed will be 2 thats what you get when you move, when you add the two moves together you get 4.

Also you can shift over difficult with a double move, because thats the whole point about double move you add your 2 move actions together so instead of shift one you get shift 2 letting you shift into difficult terrain for two actions, the advantage of elves is they do it for only one move action.

GoLu said:
And when you run, you move up to your speed + 2 instead of increasing your speed value by two. And when you crawl, you move up to half your speed, rather than cutting your speed in half.

In fact, speed is pretty much defined as base walking speed on page 283 ofthe PHB. [edit] If anything, it's the double move action that is poorly worded, since it implies that move actions have speeds as opposed to distances you can move while taking the action.

Yup yup Mr Ninja :)
 

If you are slowed, you can't increase your speed by running, because that would increase your speed.

But if you double move, you move two times in a row your speed, you don't double your speed. Double moving means that you spend twice the time moving, so while your speed remain the same, the distance covered doubles.
 

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