Pardon my intrusion, but I'm planning on running 4e once to give it a shot, and there's a question that's sort of on topic here.
A bunch of powers grant a nearby ally or a target a saving throw, usually out of the normal sequence - - so the cleric does something and a nearby friend gets to make a save even though it isn't their turn.
My question is - is this an 'extra' or 'free' saving throw, or does it count in terms of - - -most importantly - - -death.
You get three failed saves before you die...if you've missed two already, could your clerics holy blessed power KILL you by forcing a new save that you fail? Or are these kind of granted saves 'extra' - - another chance to make the save without the risks?
In the second interpretation it makes these granted saves VERY powerful, but if it's the first interpretation and they actually count toward death it leads to some weird storyline things - - "I call upon my Holy Power of Goodness to kill you a few seconds early!!!"
Pretty much. I had something like this last night; three banshees (homebrewed, the banshees in the Monster Manual are weaksauce) against the PCs. They had a "banshee wail" encounter power that caused victims to become weakened (save ends), with a failed save reducing the target to zero hit points instantly.
For those curious, the reworked Beholder in Monster Vault can kill a PC on 3 failed saves with one of its eye rays. Inflicting the "Dead" condition is definitely the definition of "worsen". So it's not out of the question for monsters to kill on failed saves - usually it is three however and not one save and then zero HP (which I have to remind myself is not the same as dead). The earliest beholder that does this is level 9. Bear in mind this is "Dead dead", not "0 HP" but outright honest to god death. As if beholders weren't terrifying enough.
In reference to the OP, unless something might actually kill a PC I don't keep a combat going. So the only time I will continue to keep a combat going when all monsters are dead is when a PC is currently dying and making death saves. I do not end the combat until they are stabilized.
My question for this one is would the 5 damage aura from the deathburst end as soon as the last draconian died since combat was over thereby allowing the last standing PC to stay concious and heal up his allies or would they be in the same situation as the first group?
As for the aura, the aura ended when the monster died - unless an exception was specifically stated. I'd need to see the exact text of the power.